Quote Originally Posted by Jonnycbad View Post
Something about a WHM--a healer job being able to spam 900-1200 damage spells that AoE stun, repeatedly..
I totally agree that Holy was a bit much for a healer, which is why I'd prefer it just had a crazy high potency that is evenly split through all affected enemies and has a dangerous MP cost to discourage overuse.

Quote Originally Posted by Callinon View Post
But why is that bad?

...

SE seems to be doing a fine job preventing the "evil" speedruns by just putting artificial gates everywhere so that you can only pull 2 or 3 groups max anyway. Why was it ALSO necessary to nerf AoE dps?
Agreed. It's not like it made a difference in endgame where it mostly came down to one enemy. They were the AOE specialists, and now they're just a magical version of the other DPS with less utility.