I've made quite a bit of my own suggestions regarding what should be done to "spruce up" drk a bit. I agree that some skills are redundant, and don't seem to fit into one theme. Such as drk has been suggested as a magic tank. Skills such as "dark dance", seem a bit out of place imo. If drk was a full on parry tank, then this would have been a different story.
I'm also not really a fan of dark passenger, even though I do use it in my rotation. Like abyssal drain, it doesn't seem to work very well on single targets. Its funny to, because Yoshi P kept saying over and over how much he hated speed runs....
I feel like they made drk a mixture of to many things, instead of one main focus. The main focus imo is the mp mechanic. I've already suggested some ways to remove certain skills by integrating them into "grit", and "darkside". That way other skills such as a skill to exchange mp for tp, could be added. (look at how many things are integrated into to the warrior stances).
My suggestion for grit was to scale a version of blood price natively into it, and scale a version of blood weapon into darkside (which could be only used without grit active). As it stands now, this is the current theme of how you MT and OT. Meaning; blood price for MT, and blood weapon for OT.
I completely agree about the tp issue, and how mana costs seem pretty obscene. I tend to end up OTing in alot of situations, probably because most of the time I'm rocking my str acc lol. I almost wish that as a counter to the tp issue, you could use mp as OT to some how dps till your tp gets back to a reasonable level. Such as if war was AOE tanking, after your tp gets lower you can just simply switch to using flash.
I've also suggested before that it would be nice to see more skills with a dark arts side, such as sole survivor. It would be nice if you had a way to use sole survivor on a single target, like a boss. Since it originally gives hp/mp on the death of the enemy, perhaps the dark arts version could do some form of drain. Or perhaps it could do an "absorb" skill, like ffxi.
I suggested a while back that giving magic vuln from delirium would be the way to go, and it would fit with the theme of drk being a magic tank (aka a knight that hunts down mages).
When I first heard that drk was getting "dark arts", I was like omg drk is going to be able to use black magic. Thinking of something similar to what scholar got in ffxi. Sadly, it sure wasn't what I expected lol.

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