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Thread: 1.19 multishot

  1. #21
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    Pretty big nerf to ARC's DPS, as a buffed multishot was BY FAR our best spike dmg. That should be more than enough to balance out with other DDs (not saying that our dmg should all be equal, but it should bring it within a reasonable difference). As an ARC, I'm cool w/ this.. but they shouldn't continue to nerf it down into oblivion.. I'd imagine other DD classes will likely get a nice boost in DPS from w/e job it becomes associated with.. while ARC is likely to lose practically all DPS as a DD when crossing into a BRD. The ARC class shouldn't lose much DPS because I'm thinking it will need to compete against the DD 'Jobs' down the line.
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  2. #22
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    elreed's Avatar
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    Mar 2011
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    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lienn View Post
    I would rather other classes being boosted instead of ARC being nerfed...

    Still, it's understandable when you think it will become BRD...i could already see people stacking multishot, raging and the attack/STR songs and raping mobs even harder than ARCs do now.
    I agree with you, but i feel that they need to upgrade classes instead of nerfing, in other games if a class is too powerful they upgraded the other classes so at the end everyone was happy about it.

    But yeah as bard archer will be most likely a very powerful class casting attack buffs and raping mobs for that.
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  3. #23
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    Quote Originally Posted by elreed View Post
    I agree with you, but i feel that they need to upgrade classes instead of nerfing, in other games if a class is too powerful they upgraded the other classes so at the end everyone was happy about it.

    But yeah as bard archer will be most likely a very powerful class casting attack buffs and raping mobs for that.
    Actually, I think your making this statement with little knowledge of what other games do. Because I have played ALOT of MMOs over the years, and your statement is pretty much off the mark. Generally the only time they buff other classes if they just raised a level cap. Otherwise they pretty much scale down a class that is that OP over the others.

    Its hard to tell how it will actually play out with the changes in how stats are supposed to effect us after the update though.
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  4. #24
    Player
    Lavani's Avatar
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    Oct 2011
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    Gridania
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    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by elreed View Post
    I agree with you, but i feel that they need to upgrade classes instead of nerfing, in other games if a class is too powerful they upgraded the other classes so at the end everyone was happy about it.

    But yeah as bard archer will be most likely a very powerful class casting attack buffs and raping mobs for that.
    If you think about it carefully, when one class is more powerful than every other in the game, nerfing the one is really the best choice. If the developers decided to buff every class to match the one that is overpowered, any content in the game will be trivialized because the entire group as a whole is doing a lot more damage than intended. the only way to counter trivializing content is to make enemies stronger. Overall it is a lot more complicated than just saying, "why nerf me, buff everyone else".

    In most other games the same thing is done, if a class is significantly more powerful than the others it get's nerfed. The only time a class gets buffed is if it's significantly weaker than ALL of the other classes in comparison.
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  5. #25
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    Doctor_Jekyll's Avatar
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    Mar 2011
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    The 'Hood Yo.
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    Character
    Doctor Jekyll
    World
    Masamune
    Main Class
    Archer Lv 50
    I think we will be ok.

    Yoshi isn't going to cripple the only DD class that has to shoot gil at the enemy for damage.

    We will still be at the top of the Melee DD heap, and there is nothing wrong with having to work a little to maintain excellence.

    Now we can't just show up wearing basic gear with Warped arrows and expect to smash the thing for 1500 Damage at the drop of a hat.

    Good Gear, Good Food, and skillful playing in exchange for a little damage nerf is fine with me.
    (1)
    "Never-EVER underestimate a good kick to the groin." -Bas Rutten

  6. #26
    Player
    Spider-Dan's Avatar
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    Mar 2011
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    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Sadly, buffed Multishot is still ARC's best damage option. Barrage fires 4 arrows, but even fully buffed Barrage arrows do less damage than unbuffed Multishot (definitely less per shot, probably even less total damage).

    Bloodletter does pathetic initial damage now, and the fixed damage proc went from 500 to 372.

    Foeseeker with nocked arrows does respectable damage (maybe a tad more than a fully landed Multishot), but you have to use up your arrows to do it, so it comes out behind, say, Multishot + Skull Sunder II (and you have 500 more TP if you do the latter).

    The single biggest hit for ARC (besides the general damage reduction across the board) is the TP nerf on Multishot. Only 500 TP for a full set of arrows is crippling.
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  7. #27
    Player
    Theonate's Avatar
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    Jun 2011
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    31
    Character
    Naethyn Stormreaver
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Currently my buffed barrage does more than my buffed Multishot. Foeseeker is definitely hitting harder.
    (0)
    Quote Originally Posted by Klive Spellrifter
    /looks at check list.
    1) Patch Implemented............................CHECK
    2) Threads complaining about changes......CHECK
    3) ....
    4) Players Adapt

    Everything is advancing as normal

  8. #28
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    Quote Originally Posted by Theonate View Post
    Currently my buffed barrage does more than my buffed Multishot. Foeseeker is definitely hitting harder.
    Yeah buffed barrage has been about my best.

    I didn't realize they also nerfed the damage proc on Bloodletter? Where did 372 come from?
    (0)

  9. #29
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    Nexxus's Avatar
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    Mar 2011
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    Lyon
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    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Damage proc and also the proc itself, i tend to miss often the dot effect with my ws.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  10. #30
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    Quote Originally Posted by Nexxus View Post
    Damage proc and also the proc itself, i tend to miss often the dot effect with my ws.
    YES! I thought it was just a fluke or sumthing at first, but for Bloodletter it seems much harder to get the DoT to proc. Trying to be at least somewhat viable in the Ifrit(hard) I tried to keep 100% uptime on the Bloodletter DoT while roating between buffed Barrages and the occasional nocked/buffed Foeseeker, but I literally would have to spam Bloodletter 4-6 times before it would proc most of the time, which killlllllllled my dps even more cuz Bloodletter actually hits for crap, and I'm burning thru my TP. Geezus they really burned ARC down hard.. This was no 'little nerf' as some people who obviously didn't play ARC much in this thread claimed in this thread.

    I was hoping for some 'fixes' in 1.19a tnite with regards to ARC.. but looks like we got nothing..
    Side note: In another thread someone mentioned that we should stack Mag. Accuracy for the Bloodletter DoT to proc, anyone know if thers truth to that?
    (0)

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