there is no more "Midcore" with alexander story mode being a joke and savage being built to punish people who cant drill it midcore has been dissolved into the other groupsi210 is going to be the top gear until 3.2.
3.1 is going to be a "catch up" patch instead of an ilevel increase with the new 24 man giving out either new i190 or i200 left side pieces.
Also SE has Identified 3 main player groups: Casuals, Midcore and Hardcore. They probably expect each group to end 3.0 with the following ilevels for their main classes:
Hardcore: ~i210
Midcore: ~i200
Casual: i180 to i190
3.1 will have them end at the following ilevels:
Hardcore: i210
Midcore: i210
Casuals: i190 to i200

Shameless bump. +1
With the addition of a lot of new classes, I thought they would've gone with law prices with esos as well. In the end it's the same system as before withthe exception that the wep is *slightly* cheaper.
To get a full set of i200 Esoteric Gear it will be the following time lengths.
6,375 Esoteic Tomes total for the full set both left and right side, plus weapon.
It'll take 14 weeks and 2 days of consistently capping Esoterics. Which is about 3.5 months and that puts us in October and mid-November which is a great time for 3.1 to be rolled out.





I do like the idea of keeping the cap job spesific, but I can't imagine Square being up for it. At least not yet.
No, Midcore is the pretty much the part of the player base clearing Alexander story minus the Hardcore 10%.
Alexander Savage is also only punishing those who are unskilled and going in undergeared. Savage is tuned for i190 to i200 and i186 is the best you can be this week so undergeared is pretty much everyone.
No, the instant gratification generation should be fought at every turn.
If they increased the cap or made it per job, those people would cancel their sub that much faster. Instead of subbing for 3 months and then playing 3.1, they would play for 1 or 2 and then cancel sub until 3.1. SE is still a business, after all. The cap is designed so that you will complete your Eso gear aroud the time 3.1 is out. There is nothng wrong with that.
You.....you do realize if it was cap per job, not character, that people would have to play more, not less......right? Daily bonuses are once per day, if people are trying to gear alts with cap per job......they'll lose the bonus for all but the first go round.No, the instant gratification generation should be fought at every turn.
If they increased the cap or made it per job, those people would cancel their sub that much faster. Instead of subbing for 3 months and then playing 3.1, they would play for 1 or 2 and then cancel sub until 3.1. SE is still a business, after all. The cap is designed so that you will complete your Eso gear aroud the time 3.1 is out. There is nothng wrong with that.
Do explain though how giving people more things to grind would actually make them play less. Serious question, no sarcasm.
You want there to be MORE Skinner-box mechanics?No, the instant gratification generation should be fought at every turn.
If they increased the cap or made it per job, those people would cancel their sub that much faster. Instead of subbing for 3 months and then playing 3.1, they would play for 1 or 2 and then cancel sub until 3.1. SE is still a business, after all. The cap is designed so that you will complete your Eso gear aroud the time 3.1 is out. There is nothng wrong with that.
As said above me, the per-class cap wouldn't make players play any less, they just might, in theory, finish right at that 3 month period and be done. Which isn't very likely, if you were playing that much to gear multiple classes you're by all definitions a heavy-user, you're not likely to quit on a whim.
I have like 0% interesst on those Esoteric gears -
1st its again worthless grind-grind-grind-grind the same (only 2!) dungeons... -.-
2nd: Upgrade items only to get from that extremly hard Alexander dungeon (Im not doing difficult stuff!)
3rd: another annoying small weekly cap ....
They CANT be shared - wtflol....
The only gears I Like are the whm gloves/shoes. But I play as Astro! <-<! There gears arnt pretty. soo.. uhh...thanks?
Designing the game around these people who aren't even fans is a mistake.It's more like "we don't want the hardcores to gear up everything in a week and then complain about not having any content, and then unsub until the next patch."
This is about the money. By forcing people to slowly upgrade gear instead of binging it being done in three days, they are forcing you to keep your sub up for more than just the month of the patch.
Anyways 1000% agree with OP. It takes 3 months to gear up with eso for one job. I love job specific gear and would love to see more of it, but with the cap this makes it almost im possible to play more than one job - which is one of the huge points of the armory system in the first place. At the very least do a per job cap, or be more aggressive about increasing/eliminating the cap.
MMOs have always been about the grind - players who play more should be able to progress further than other players. Artificially limiting this just feels skeezy. Hell they could triple the cost of every piece and award 1/3rd of the tomes and I'd like it better than a capped system.
Your post is mathematically ridiculous. If they made it per job it would take the same amount of time to gear 2 jobs as 1 job - you'd still be working on it until 3.1 released.No, the instant gratification generation should be fought at every turn.
If they increased the cap or made it per job, those people would cancel their sub that much faster. Instead of subbing for 3 months and then playing 3.1, they would play for 1 or 2 and then cancel sub until 3.1. SE is still a business, after all. The cap is designed so that you will complete your Eso gear aroud the time 3.1 is out. There is nothng wrong with that.
Last edited by ckc22; 07-23-2015 at 03:39 PM.
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