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  1. #21
    Player
    Aldebaran92's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Neo Almagest
    World
    Lich
    Main Class
    Astrologian Lv 60
    What if we in addition to the other effects of CU (preferably not the current ones) also got the ability to let everyone inside the bubble get the buff from the card in our current Spread? Someone somewhere suggested a similar thing but with random buffs, although I didn't seem to be able to find the post in order to give full cred to that person. Giving everyone the full effect of the currently spreaded card (as opposed to halved potency with expanded RR) could be one way to boost our buffing capabilities, but I don't know if it would be too powerful even if the spreaded card was consumed in the process, but it's an idea anyway. Random buffs could work, but we do want our buffs to be as controlled as possible. Still situational of course, but very effective in battles which encourage stacking.
    (0)
    "Life... Dreams... Hope... Where do they come from? And where do they go...? Such meaningless things... I'll destroy them all!" - Kefka Palazzo

  2. #22
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    In the 1.0 Limsa Intro Movie, Collective Unconscious is a actual physical barrier. Quite interesting, you think?
    (0)

  3. #23
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Stasis field: all targets split damage equally. Noct sect.
    (0)

  4. #24
    Player
    Seeri's Avatar
    Join Date
    May 2015
    Posts
    39
    Character
    Seeri Ni'ara
    World
    Cerberus
    Main Class
    White Mage Lv 60
    Quote Originally Posted by ckc22 View Post
    I like the idea but the one for nocturnal is WAY op - like could easily cheese mechanics with it.
    I very much understand the potential for abuse, that's why I said:

    Quote Originally Posted by Seeri View Post
    Some mechanics may need to pierce this effect or alternatively the effect may have to "shatter" if a player prevents more than a set percentage of their maximum health in damage.
    The mechanic itself would never be overpowered, the execution of it could be but that's why I left out numbers. As an example, if the effect shattered early when a player has prevented 100% of their max health in damage and then took 1000% of the damage prevented this way over 6 seconds the effect would be useless and you couldn't actually use it to cheese anything at all.

    ---

    Quote Originally Posted by Blueyes View Post
    The idea is pretty straight forward. It would still be a channeled effect, but it would only need to be maintained long enough for party members to enter and receive the buff effect. At that point it can be cancelled, but the buff would remain on affected party members for its full duration. Effect duration subject to change.
    I think it's an interesting idea to have the channeled cast create a persistent effect on the people hit by it. It certainly serves to make the channel feel less punishing.

    Quote Originally Posted by Aldebaran92 View Post
    What if we in addition to the other effects of CU (preferably not the current ones) also got the ability to let everyone inside the bubble get the buff from the card in our current Spread?
    Personally I feel the cards on their own are random enough as it is. I like that aspect of AST but I'd like to pile on some more reliable tools in addition to that.

    Quote Originally Posted by Nadirah View Post
    Stasis field: all targets split damage equally. Noct sect.
    This would also be sweet. I think Collective Unconscious works better as a name for this effect though!
    (0)
    Last edited by Seeri; 07-24-2015 at 08:00 PM. Reason: 1000 limit

  5. #25
    Player
    Kaelri's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    K'aelri Tia
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Blueyes View Post
    My take on Collective Unconscious:

    Duration: 6s

    Diurnal Sect Effect: Grants party members in range Diurnal Unconscious
    Diurnal Unconscious: Regen. 200 Potency. 12s Duraction
    I personally think Collective Unconscious in Noct Sect is fine the way it is, but I think something along the lines of your idea for Diurnal CU is needed to make the spell usable in Diurnal Sect as a proper CD.

    To preserve the current feel of it being more powerful the longer you channel it, I think it should grant a 12s duration 200 potency regen on the first tick, but continue to refresh duration to 12s every tick until they leave the bubble. That way it is a powerful cd to aid us in aoe healing, keeps the flavor of the ability as is, but also allows it the potential to be even more useful the longer we maintain the channel.

    PS. I also really just want to say that I hope the devs seriously look at changing how this spell works in Diurnal Sect..the situations that its used in Noct Sect (bubble/shield up for boss ultimate etc.) doesn't have any movement going on, in most cases a Diurnal AST is main healing and wants the regen effect, they "have" to move after one tick, or people are moving out of it to go attack the boss, or an aoe telegraph appears a split second later, or the tank gets a big hit and you have to stop channeling to do something else. this spells potential is wasted in roughly 95% of situations, it has to be changed..
    (0)
    Last edited by Kaelri; 07-24-2015 at 11:23 PM.

  6. #26
    Player
    jgg1988's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Nayuribe White
    World
    Moogle
    Main Class
    Astrologian Lv 60
    Could be great if with diurnal sect you can put an aoe on the ground and players heals 50% of damage dealt to the enemies in our aoe for X seconds. Then in nocturnal players gain 10% damage absortion of their damage dealt for X seconds.
    (0)
    Last edited by jgg1988; 07-25-2015 at 01:10 AM.

  7. #27
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    +1 love this animation so much. I hate that I don't get to use it often.
    (0)

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