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  1. #1
    Player
    Seeri's Avatar
    Join Date
    May 2015
    Posts
    39
    Character
    Seeri Ni'ara
    World
    Cerberus
    Main Class
    White Mage Lv 60

    What Collective Unconcious could be

    Let's face it, even if they buff the numbers on Collective Unconcious to 3000 potency per tick and 90% DR it's still going to be a really boring ability. The animation for it is totally sweet so it needs two totally sweet and unique effects tied to it.

    Let's see some ideas, the only guidelines are that you can't just copy the effect from some other class and avoid numbers, just put X potency or X%, values are for tuning and this is just about ideas. You also can't change the animation of the ability so it needs to be an AoE spell. You don't have to have the effect for both sects but it's nice if you do!

    Here's my take on it.

    Code:
    Diurnal Sect:
    Time Heals All Wounds
    X% of damage taken while under the effect of Time Heals All Wounds is healed back over Y seconds.
    The idea is trying to stay within the theme of the Diurnal Sect by providing a heal over time effect but doing so in a more interesting fashion. It would still require you to be channeling and stand still to maintain the effect but depending on the damage pattern you don't need to maintain it for a long time to get a powerful effect that would be kept in check due to the nature of scaling to incoming damage.

    Code:
    Nocturnal Sect:
    Stasis Field (Yes, it would change name depending on the currently active sect!)
    Prevent all damage taken by players while under the effect of Stasis Field. When the effect ends each player takes X% of damage prevented this way over Y seconds.
    Again, the idea here is to try to stay within the theme of the associated sect and that means preventing damage (or delaying it, in this case). Dispersing damage spikes over a span of time feels very Astrologian to me. Again, you'd need to channel and remain stationary but you're rewarded with a powerful effect. Some mechanics may need to pierce this effect or alternatively the effect may have to "shatter" if a player prevents more than a set percentage of their maximum health in damage.

    Also, as a final addition, there's nothing saying that the value of X in any of these effects HAS to be below 100%. it could be absolutely anything so please don't get hung up on the numbers themselves!

    Thoughts? Ideas?
    (7)
    Last edited by Seeri; 07-22-2015 at 10:29 PM. Reason: stupid 1000 char limit. kmn.

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Nice thread! I really like your idea about noct CU (stasis field). My idea is the following:

    Diurnal Sect:
    Every player in the bubble is healed by #players inside*5% of (max hp - current hp) per tick.

    Nocturnal Sect:
    Damage mitigation for every player in the bubble by #players inside*2.5% of damage taken and damage is equally shared by all the players inside the bubble.

    I wouldn't change the name of the skill. I linked the effectiveness of the skill to the number of players inside the bubble, so the word "collective" is fine.

    I also know that they might be a little OP with those numbers, but simply adjusting the % value would be enough to make them "right". However, since you can't move while channelling it, I think it should be very powerful in its base effect.
    (2)

  3. #3
    Player
    Zholi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    I think just adding MP refresh to it would go a long way.
    (2)

  4. #4
    Player
    Evane's Avatar
    Join Date
    Jul 2012
    Posts
    35
    Character
    Quick Ben
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zholi View Post
    I think just adding MP refresh to it would go a long way.
    I second this.
    (1)

  5. #5
    Player
    Seeri's Avatar
    Join Date
    May 2015
    Posts
    39
    Character
    Seeri Ni'ara
    World
    Cerberus
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lastelli View Post
    I wouldn't change the name of the skill. I linked the effectiveness of the skill to the number of players inside the bubble, so the word "collective" is fine.

    I also know that they might be a little OP with those numbers, but simply adjusting the % value would be enough to make them "right". However, since you can't move while channelling it, I think it should be very powerful in its base effect.
    I really like this, this is cool.
    The thing with forcing you to stand still and channel a spell is that it's a very high price to pay so the effect has to be very strong. If you can coordinate in such a way that you have 8 players standing in one for a while you deserve to get something totally sweet out of it so I'm very on board with this.

    Quote Originally Posted by Zholi View Post
    I think just adding MP refresh to it would go a long way.
    It's so boring though
    Also, I fear this would just turn it into a mana cooldown more than anything else. While that would make it more useful I feel it might defeat the purpose of giving AST a useful cooldown to aid healing but still being something with an AST twist to it.
    (1)

  6. #6
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    This thread <3
    (0)

  7. #7
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Seeri View Post

    Snip
    I really like your idea as well. And the idea of the more people inside, the more potency it increases, kinda like how Essential dignity work, but in term of number of people.

    In addition, I also don't like the fact that we cannot move within the duration. I would very much prefer if they adjust so:
    -CU has bigger range of effect, like 1.5-2 times bigger.
    -You can move and use skills inside the bubble, but you cannot move out. If you move outside, the spell is broken.
    (1)

  8. #8
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    I don't like the ideas that you should be able to move when using CU. In my opinion it really gives the skill visual flare that you can't. I like the idea though that it gets stronger the more people are inside the bubble, it's like more people submitting their minds to you the more powerful you get. I love it!!
    (0)

  9. #9
    Player
    Zholi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by Seeri View Post
    It's so boring though
    Also, I fear this would just turn it into a mana cooldown more than anything else. While that would make it more useful I feel it might defeat the purpose of giving AST a useful cooldown to aid healing but still being something with an AST twist to it.
    I agree with you on both points. It is boring, but it's just boring enough that it might actually make it into the game. I thought about making it AOE refresh, but that seems like it might be a little overpowered, like a ballad on steroids. Yet, the skill almost HAS to be overpowered. A lot of people, and especially the designers, seem to underestimate just how severe a penalty being unable to move and unable to act for 18 seconds is. In my opinion this is by far the most costly skill in the game, and if they are going to keep that aspect of it, the payoff needs to be huge.

    And honestly, the design of this skill obviously began with "look cool like Y'shtola," and not "be useful." The skill has a lot of nice "flavor" to it, but it just isn't really usable.
    (1)

  10. #10
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    It's probably considered too OP if I share my idea, but if C.U. wasn't tied with what sect you're in, and did both diurnal and nocturnal effects throughout the duration of C.U., I'd use it every chance I get and finally feel uniquely valuable. I think it'd be fair since we sacrifice any movement and can't do extra heals if AoE's encompass the C.U. radius. Regen (aspected diurnal + aspected helios diurnal) wouldn't be enough to make up the extra damage taken while I can't move, unless there's a tip I'm missing. I also don't feel that this would make AST any better than SCH or WHM if C.U. did both diurnal and nocturnal effects.
    (0)

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