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  1. #1
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ronzeru View Post
    How about..... you just learn to cast it while bosses are using a castbar? Or between any other mechanic where the boss or mob isn't hitting you....?
    The problem with casting a spell in this game, it completely remove chances of blocking and parrying if you take damage during the cast, so its bad to actually be casting for any physical moves generally.

    For tank buster like A4 and A1 savage that are magical based, casting spell to survive these moves are still a viable way to deal with it since parry and block are useless, are still useless since these moves would still have a high chance of stopping you when you try to bait a heal after the hit lands on you.

    Also, even as an OT, you would need to use them when you are taking damage, think A4 orbs and small room add, and yet you have a high chance of getting interrupts from the damage.
    (0)
    Last edited by Zetsubou; 07-24-2015 at 01:58 PM.
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  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Autoattacks don't seem to interrupt my clemency.

    It is also meant as an OT tool to heal the MT (its 1800 potency if you cast it on someone else) and is not meant to be a pali self heal thing.

    I'm fine with it being interruptable.

    It is sad that barring high SKS you can't cast it during discoid on A4 to help your healers out, discord hits are slightly too fast.
    (0)

  3. #3
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by pandabearcat View Post
    Autoattacks don't seem to interrupt my clemency.

    It is also meant as an OT tool to heal the MT (its 1800 potency if you cast it on someone else) and is not meant to be a pali self heal thing.

    I'm fine with it being interruptable.


    It is sad that barring high SKS you can't cast it during discoid on A4 to help your healers out, discord hits are slightly too fast.
    1) In normal alex sure, in savage, even a vit tank can be interrupted from a1's autos (im a vit tank)
    2) This is your opinion. Nothing anywhere stats what it is meant to be used for. The fact it has an extra use when targetting others does not mean its the main purpose of the ability.
    3) Are you also fine with it stopping your block and parries? I'm curious cause, not all busters have big cast bars. Some pulse over time (rage of bahamut, etc).
    4) Nothing about it moving to a GCD from a spell really is disruptive, right? We have other gcds that consume mana (flash). Look at Darks Knights--lots of abilities consume mana, without being spells. It being a gcd means it will work off our skill speed, not be interrupted and not have a negative interaction with our defenses.

    Not sure what is wrong with that. It still costs about 40% of our total mana bar--its not as if you will be spamming it one way or another.
    (3)

  4. #4
    Player
    Slaygeist's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Silwethryn Andlevrehn
    World
    Lamia
    Main Class
    Paladin Lv 58
    I would love Clemency to be a GCD skill but that does increase the power of it a fair bit. It would be much easier to time the heal landing, would be usable in more scenarios as it avoids interruption, and would be usable while moving. All of that sounds awesome to me but I assume they would have to balance the potency of the skill in that case.
    (0)

  5. #5
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I see Stoneskin being cast plenty of times by MT. Usually when boss is doing some long cast ability. Clemency should be same in terms of getting interrupted.

    Obviously usable by OT.

    And I don't hear anyone arguing that it isn't a nice heal potency-wise.

    Sounds OK to me. And quite happy with some skills being merely "OK".
    (1)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Faytte View Post
    1) In normal alex sure, in savage, even a vit tank can be interrupted from a1's autos (im a vit tank)
    Alexander Savage is i190/i200 content. You are getting interrupted because you are undergeared.
    (0)

  7. #7
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Alexander Savage is i190/i200 content. You are getting interrupted because you are undergeared.
    I'm i186 atm with a full vit build, using food. You still get interrupted in A1(savage) from autos, which is a far cry from the sort of damage we saw between autos in a3 vs a1 (normal).
    (0)

  8. #8
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    1)4) Nothing about it moving to a GCD from a spell really is disruptive, right? We have other gcds that consume mana (flash). Look at Darks Knights--lots of abilities consume mana, without being spells. It being a gcd means it will work off our skill speed, not be interrupted and not have a negative interaction with our defenses.
    Just a note, ALL MP GCDs that DRK and PLD have are considered "spells" and scale off SPELL speed, not Skill Speed. Check your GCD on flash. It will be 2.5 exactly.

    Also, Clemency is fine as it is. And you're overestimating block and parry, the casting stopping you from blocking or parrying? there is a higher chance of NOT blocking/parrying that attack anyways. PLD is NOT meant to be the self-healing tank, it's meant to be the mitigation tank. Having a healing spell does not mean you will be using it every-time you take damage. Moving Clemency to a GCD without cast bar will break more than it fixes.
    (0)

  9. #9
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Phoenicia View Post
    snip.
    The mitigation that makes a paladin a mitigation tank is that shield. If not that, the only difference between them and other tanks is 10% on our 180 second cd. That is hardly anything to write home about.

    With a tower shield, a successful block is for -28% or 29% damage, which is like having had a vengeance up. So no--that is not over estimating its effects. In fact, if block applied you could very easily not be interrupted when you would have been otherwise, or pop a skill like sheltron before a celemency cast to help tide you through it.
    (0)

  10. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    snip.
    You're missing the point here though. While a tower shield block is STRONG, the chances of that happening is annoyingly low. Thinking that "I would have blocked or lolparried that attack had I not been casting" is just 1 way to intentionally frustrate yourself.

    PLD is a mitigation tank not because of the shield, it is because of how potent their CDs are. Shields are hardly 5% mitigation assuming a flat-line damage intake (all hits are the same damage). Will be far less than that if you don't block any tank busters during a fight, which sadly happens. As opposed to WAR, which inflates its own HP (ToB+IB) or burst mitigate damage (Vengeance+IB) by stacking buffs or heals it post-fact.

    On a side note: Sentinel having 10% more mitigation than its counter parts is irrelevant as it has lower overall damage reduction than vengeance for example. (Taking amount reduced over its up-time against its downtime.)
    (0)

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