First of all, I apologize for another red scrip rant, but this system is just so bad that it's made me just want to quit the game in all honesty.

The idea of specialisation really appealed to me. Level a class that you like without feeling like you have to level all the others just to be able to keep up. When I first levelled a crafter in 2.0 and got to 50, my excitement of being able to craft high level star items was rather short lived as I learned that you basically needed cross skills from all 8 crafters to have any chance.

Enter 3.0, the realm of choice. Level 1,2 or 3 crafters you enjoy and be able to do endgame. Awesome. Level a gatherer than you enjoy. Awesome.

So I levelled alchemist and miner. And now I'm being punished for it. Because I didn't level botanist, it takes me twice as long to get red scrips. 14 hours a week of node-waiting instead of 7 essentially. If you only levelled fisher, you're even worse off, since you have to rely on rng.

And my alchemist, the ONE item that I can craft for red scrips obviously uses a ton of mats from other crafts because **** you for specialising, so I have to buy those. At current MB prices, one craft will cost me 70k gil. And I need to make 22 of them to cap red scrips. Thats 1.5 million gil a week. Wasn't the point of scrips to get rid of the gil sink and allow people to get the gear gradually?

Am I alone in just wanting to throw down my ambelic and pickaxe and say **** it, its just not worth it?