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  1. #1
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80

    Do you want us to specialize or not?

    First of all, I apologize for another red scrip rant, but this system is just so bad that it's made me just want to quit the game in all honesty.

    The idea of specialisation really appealed to me. Level a class that you like without feeling like you have to level all the others just to be able to keep up. When I first levelled a crafter in 2.0 and got to 50, my excitement of being able to craft high level star items was rather short lived as I learned that you basically needed cross skills from all 8 crafters to have any chance.

    Enter 3.0, the realm of choice. Level 1,2 or 3 crafters you enjoy and be able to do endgame. Awesome. Level a gatherer than you enjoy. Awesome.

    So I levelled alchemist and miner. And now I'm being punished for it. Because I didn't level botanist, it takes me twice as long to get red scrips. 14 hours a week of node-waiting instead of 7 essentially. If you only levelled fisher, you're even worse off, since you have to rely on rng.

    And my alchemist, the ONE item that I can craft for red scrips obviously uses a ton of mats from other crafts because **** you for specialising, so I have to buy those. At current MB prices, one craft will cost me 70k gil. And I need to make 22 of them to cap red scrips. Thats 1.5 million gil a week. Wasn't the point of scrips to get rid of the gil sink and allow people to get the gear gradually?

    Am I alone in just wanting to throw down my ambelic and pickaxe and say **** it, its just not worth it?
    (31)

  2. #2
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by OliviaBadger View Post
    Wasn't the point of scrips to get rid of the gil sink and allow people to get the gear gradually?
    Funny, that's the general impression I seem to recall having from the live letters that discussed the scrip system....... yeah. :/

    On another note though: the whole "specialisation" concept is very weird to me. It's very weird to me in a game that seems to (or seemed to?) pride itself on its core Armoury Chest system, on this whole "be all on one character" idea. But, well, this specialisation is neither the first, nor the only such thing that's made its way into the game to instill a feeling of counter-intuitiveness on me.
    (11)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by OliviaBadger View Post
    Enter 3.0, the realm of choice. Level 1,2 or 3 crafters you enjoy and be able to do endgame. Awesome. Level a gatherer than you enjoy. Awesome.
    This still isn't true. The specialist skills are not even remotely a replacement for the far more useful and stronger skills of cross-classing, so you're still pretty much forced to level up every craft if you want to be successful.

    In fact, I'd argue it's actually more important now. Goldsmith earns Maker's Mark at level 54 which makes Flawless synthesis actually useful. Whistles are simply rubbish. They rely too much on luck to use. They deplete only when a good condition occurs, and only make themselves useful when in multiples of 3, which is only 3 times total. Nymeia's Wheel is probably the only useful skill of the bunch, but it still requires you to have depleted a good number of stacks before it's worth using.

    So, for all this talk about trying to do away with omni-crafting, this system actually supports it even more than before. I won't even get started on the scrip system. What seemed like a good idea on paper has turned into a seriously expensive grind. If I'm going to HQ a Hallowed Ramie Robe of Casting, I'd better damn well get more than 20 lousy scrips for it!
    (7)

  4. #4
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    I liked being able to do all on one character. I'm getting close to 60 on all crafts and have not bothered with specialization.
    (1)

  5. #5
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I am not bothered by the leveling, but I can agree with TC - the red scrip system needs to be looked at...
    (0)

  6. #6
    Player
    Amocoru's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    61
    Character
    Vylandra Postop
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Fisher is actually quite easy to get Scrips. I get 40-80, slightly more if I get lucky, in just one window for a fish that is listed. Sure it's slightly RNG based but it seems like we get one high tier that requires folklore and then one very easy to catch fish that gives slightly less.
    (0)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Not really.
    I find that very dull. I love omnicrafting and being able to be resourceful enough to make what I want. That was part of the appeal of the Job wheel in the first place.
    Much as the Red scripts seem to limit us now, there looks like there's still good use from cross class skills, and general basic materials.

    The only real point I can see from these limits is to slow down our endgame capabilities for some reason.
    (2)

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gramul View Post
    Not really.
    I find that very dull. I love omnicrafting and being able to be resourceful enough to make what I want. That was part of the appeal of the Job wheel in the first place.
    Much as the Red scripts seem to limit us now, there looks like there's still good use from cross class skills, and general basic materials.

    The only real point I can see from these limits is to slow down our endgame capabilities for some reason.
    It's kind of the equivalent of raid design where you're mostly time locked to gear up one Job at a time, but you can eventually get all to the same level.
    I think that's the level of specialization they're promoting. You may give each crafting class a level of priority and order but there's not hard limitations to stop you from gearing all eventually.

    Unlike the battle classes, though, it still favors omnicrafting due to how connected the cross classes are.
    Cross Class with Jobs is much more accessible due to it being limited to only 2 other classes.
    (1)

  9. #9
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Allyrion View Post
    It's kind of the equivalent of raid design where you're mostly time locked to gear up one Job at a time, but you can eventually get all to the same level.
    I think that's the level of specialization they're promoting. You may give each crafting class a level of priority and order but there's not hard limitations to stop you from gearing all eventually.

    Unlike the battle classes, though, it still favors omnicrafting due to how connected the cross classes are.
    Cross Class with Jobs is much more accessible due to it being limited to only 2 other classes.
    I imagine the restriction will be relaxed in the future like with the tomestone restrictions. Because as of right now the time it apparently takes to gear up one class to endgame is over two months or 250million gil. (Though that's just personal hearsay, I haven't actually looked into it myself so take what I say with a grain of salt.)
    (2)

  10. #10
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Allyrion View Post
    It's kind of the equivalent of raid design where you're mostly time locked to gear up one Job at a time, but you can eventually get all to the same level.
    I think that's the level of specialization they're promoting. You may give each crafting class a level of priority and order but there's not hard limitations to stop you from gearing all eventually.
    I consider it an extension of what we already had prior to 3.0, people were still restricted in gearing up through foragers, supras and other such things with artificial time delays on how many materials you could farm from unspoiled nodes. Requiring x amount of those limited (unsellable and non-marketable) materials in order to continue gearing up. It was a little less restricted but it was restricted, I expect over time the script cap will rise and the materials cost dropped slightly but such changes always come shortly after new systems are implemented.
    (0)

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