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Thread: blm input lag?

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  1. #1
    Player
    Happosai's Avatar
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    Dec 2014
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    Happo Sai
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    Lamia
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    Thaumaturge Lv 60

    blm input lag?

    Anyone else having issues with queing abilities? For instance casting ley lines then thunder. Im consistantly starting the cast and then it cancels. I've noticed this before if I try to cast thunder too quickly but not nearly this bad. This I could attribute to lag, however im also noticing swiftcast malfunctioning. For instance in floor 4 of alexander, as soon as I see the adds I'd cast swiftcast (and see the animation) hit fire 4, and instead of instantly casting fire 4 it does a hard cast and my next ability will be swiftcast. I've also experienced a situation where after swiftcast I hit fire 4 and it tells me its not available. I double check my astral, enochian and mana. Hit it again and bam it works. This i've never seen before and its a bit frustrating. I do suppose this could also be lag. Anyone else having a similar experience? For reference im on lamia server.
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    Last edited by Happosai; 07-22-2015 at 03:30 PM.

  2. #2
    Player
    Ferth's Avatar
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    Uldah
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    Character
    Ferth Fontaine
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    Hyperion
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    Thaumaturge Lv 70
    I was having this issue when playing on my laptop a few days ago. I am currently out of town with no real internet so I can't test further but it is genuinely frustrating.

    Since I noticed it on my laptop it could either be a connection issue or a hardware issue. Personally I can test more next week when I get home. In the mean time, best of luck figuring it out, because it is a major drag.
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  3. #3
    Player
    Happosai's Avatar
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    Happo Sai
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    Lamia
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    Thaumaturge Lv 60
    Thanks. I'm on PS4 and have it plugged in with an ethernet cable. I will say my internet does act up from time to time but it's usually a disconnect or some rubber banding. Let me know once you have time to test it out. Hopefully neither of us experience it again.
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  4. #4
    Player
    ignacioricci's Avatar
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    Anubis Kuro
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    Hyperion
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    Thaumaturge Lv 60
    I have the same problems on PS4. I'm just used to it at this point.
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  5. #5
    Player
    wicked-one's Avatar
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    Character
    Azul Earendil
    World
    Shiva
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    Black Mage Lv 70
    Happens to me too, some casts get canceled for no apparant reason, which really messes up my playing
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  6. #6
    Player
    Happosai's Avatar
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    Happo Sai
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    Lamia
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    Thaumaturge Lv 60
    Bummer! I hope it was simply worse due to a laggy connection. It was so bad I literally had to wait for each cast to fully complete. Almost as if all my attacks were macros (never macro dps skills btw)
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  7. #7
    Player
    Atoli's Avatar
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    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I had the Fire 4 problem too (on PC though, not PS4).

    Another problem, not sure if it's cause by the same reason though, is that if I use Transpose immideately after Flare, it doesn't work anymore since yesterday's patch. I get the "no effect" message as if I had no stacks of Fire/Ice (despite having max Astral Fire stacks thanks to Flare), keep all my Astral Fire stacks and therefore don't have any MP to do anything for the next 15+ seconds and no way to get out of it but to stand there, staring at the mobs and feeling really bad for not contributing.
    I thought it might be caused by the same problem, because it also happens when I use skills in quick succession just like with Fire 4?

    Also, both problems are solved by just waiting for a bit to let the buffs settle in before using the next skill (so waiting for ~half a second) but waiting half a second every time sums up over the entire fight and we loose a lot of dps because of it, so I really hope it gets some kind of fix soon
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  8. #8
    Player
    Happosai's Avatar
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    Happo Sai
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    Lamia
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    Thaumaturge Lv 60
    Today seemed a bit better. Was able to qeue up abilities properly without casts being canceled. It could be due to playing at non peak hours. I did however experience another instance where Fire 4 again did not fire off.

    The flare transpose has happened to me a few times where i swear i hit flare, then transpose but the the game says nope you hit transpose then flare. Sometimes if I'm trying to convert, swiftcast, flare, transpose too quickly it will skip the flare which i can understand as me pressing buttons too quickly but I don't know how they can get it backwards. Hope it is an issue that can be addressed as it makes me feel really dumb when it happens.

    Edit: After re reading your post, your issue seems a little bit different. You're saying that after casting flare, transpose (no effect), you are put in astral 3 with no mana. I did a little research and think I understand my flare + transpose issue and possibly yours. It has to do with qeueing abilities. If you cast fire, and qeue up another fire before the cast finishes, look at the battle log. It will tell you that you started casting your second fire before the first one was cast. So when you hit flare and transpose quickly after, it will regester the transpose before you are granted astral from flare. This is similar to say casting sharpcast, fire 1, fire 3. You figure the fire 3 should be an instant cast but if you are too quick on the draw it is qeued up before you are granted the fire starter proc. I can't seem to remember if flare grants you 1 astral or max astral. The only situation I can think of where you get the "no effect" message from transpose is if your astral fell off the moment before Flare goes off. You cast flare, astral falls off the moment before flare goes off putting you in neutral, transpose is qeued before you are granted astral from flare thus giving you "no effect", flare then grants you astral. I'm thinking of a possible work around. I'm not a programmer so I'm not exaclty sure how macros work exactly, I just know that they limit your ability to qeue up abilities. What if we were to macro transpose and insert some random skill in front of it. Something that couldn't possibly go off since you have no mana from flare. So say we cast flare and mash our "transpose macro" would this ensure that transpose is ALWAYS cast after we are granted astral from flare? I do suppose that would be the same thing as waiting a split second but if it works like that I'd take the delay over the potential mishap of being in astral with no mana. Can't test this out as servers are down but maybe someone who understands macros better might know.

    Edit2: So researching further has taught me that ogcd macros can be queued (i hate this word I can never seem to spell it right, not gonna take the time to fix it) up so I'm guessing even if you put an unavailable gcd move ahead of it it would simply skip it and potentially queue up transpose still before flare in a mashing situation. Pretty sure if you were to macro a different ogcd skill that wasn't available like quelling strikes as you should probably have cast that before flare spamming anyway, it would still potentially queue up transpose. The only thing I can then think of is simply macroing <wait> in front of transpose and even that might not work if your mashing it and at that point I might as well just L2P and not get so impatient with hitting transpose.
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    Last edited by Happosai; 07-23-2015 at 05:36 PM.

  9. #9
    Player
    Atoli's Avatar
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    Nhai Tayuun
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    Ragnarok
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    Black Mage Lv 92
    Thanks for the help! Yeah I guess I'll have to just learn to not be so impatient. I did a bit of reasearch of my own and found out that others have similar issues to mine (and the first issue you described with Fire 4 where Swiftcast is not used on Fire 4 but the spell after it). Appearently it's caused by the ping being too high because with server-side checking for some skills more than others, the game isn't registering that I have the Astral Fire buff from Flare, or, in the other situation, the Swiftcast buff up, before the next skill is hit (Transpose / Fire 4). Well, at least that's what other players said and it seems plausible, so until the new European datacenter is finished, I'll just learn to wait

    I have no idea though why Fire 4 is not available for you right after using Swiftcast, because it should work without it anyway, just, well, take longer to cast. So that might be an issue that has nothing to do with lag.
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