It is. It's a DPS gain at 3+ targets, and a DPS loss otherwise. The only reason you'd sometimes see it in SMN openers was because you could Contagion it to increase the effective potency. Broil is always better at <2 targets, however.
I made a thread wondering if, using bio firstbwould be a dps gain. Heres what I asked.
cholar Rotation Single Target
Ok so currently the DPS Rotation for my SCH is:
Bio II > Miasma > Bio > Energy Drain > Aero > Energy Drain > Swiftcast > Shadow Flare > Energy Drain > Aetherflow >Broil Spam > Bio > Energy Drain > Aero > Energy Drain > Miasma > Bio II > Broils.
Bio II may be our "Strongest" DoT in terms of Duration, but its potency is less than Bio, per tick. With this opening a Scholar can go up to almost 6 seconds without landing any damage. o-o
I took each DoT we have and ranked them per second what they are worth (Total potency/Duration)
Bio: 13.3
Miasma: 12.5
Bio II: 11.6
Aero: 11.1
Shadow Flare: 8.3
Based on those rankings, wouldn't this rotation create more dps?
Bio > Energy Drain > Miasma > Bio II > Aero > Energy Drain > Swiftcast > Shadow Flare > Energy Drain > Aetherflow > A few Broils> Bio > Energy Drain > A few Broils > Aero > Energy Drain > Miasma > Bio II > Bio > Energy Drain
The first Rotation's order of debuffs would be much better suited Bane-ing multi-targets, while still single targeting one core boss. The dps potency of this change is probably miniscule, but just trying to create something optimum.
For pure DPS without considering Litany/Trick Attack/Foe's, I don't think you can beat the rotation in the beginning of your post.I made a thread wondering if, using bio firstbwould be a dps gain. Heres what I asked.
cholar Rotation Single Target
Ok so currently the DPS Rotation for my SCH is:
Bio II > Miasma > Bio > Energy Drain > Aero > Energy Drain > Swiftcast > Shadow Flare > Energy Drain > Aetherflow >Broil Spam > Bio > Energy Drain > Aero > Energy Drain > Miasma > Bio II > Broils.
Bio II may be our "Strongest" DoT in terms of Duration, but its potency is less than Bio, per tick. With this opening a Scholar can go up to almost 6 seconds without landing any damage. o-o
I took each DoT we have and ranked them per second what they are worth (Total potency/Duration)
Bio: 13.3
Miasma: 12.5
Bio II: 11.6
Aero: 11.1
Shadow Flare: 8.3
Based on those rankings, wouldn't this rotation create more dps?
Bio > Energy Drain > Miasma > Bio II > Aero > Energy Drain > Swiftcast > Shadow Flare > Energy Drain > Aetherflow > A few Broils> Bio > Energy Drain > A few Broils > Aero > Energy Drain > Miasma > Bio II > Bio > Energy Drain
The first Rotation's order of debuffs would be much better suited Bane-ing multi-targets, while still single targeting one core boss. The dps potency of this change is probably miniscule, but just trying to create something optimum.
However, something like B > M > B2 might work better if you don't get Litany until 1 GCD in, for example. You might want to just look at what your party gets and when if you're going to adjust your rotation.
I'll be the first to question it...
but scholar "rotation"?!
This dot is about to fall off, recast that dot
That dot is about to fall off, recast this dot
![]()
Correct me if I'm mistaken, but unless you are fighting something that dies really quickly and assuming your DoTs will expire naturally isn't total base damage per cast more important than boosting your per tick DoT?Based on those rankings, wouldn't this rotation create more dps?
Bio > Energy Drain > Miasma > Bio II > Aero > Energy Drain > Swiftcast > Shadow Flare > Energy Drain > Aetherflow > A few Broils> Bio > Energy Drain > A few Broils > Aero > Energy Drain > Miasma > Bio II > Bio > Energy Drain
Like, since Bio II is the most damage you will cast with 1 GDC isn't that the one you want to cast first? Isn't the goal to cast as your highest damage casts as much as possible?
Per Tick DoT only seems relevant when you are in a situation where a longer DoT like Bio II isn't going to fully expire.
That being said, thinking about it, there might be an argument to be made where Bio > Bio II > Bio might be better than Bio II > Bio if the thing you are fighting is only going to be alive for 45 secs and casting a second Bio II isn't going to help.
Ensure 3 stacks and AF off CD
Cast Bio2 on pull as tank is running in, weave EDs between each cast, step as needed to cancel animation.
If for whatever reason you want to start with Bio, pre cast broil to hit as tank pulls and then use bio.
DOTs snapshot stats at point of casting, given Bio2 has a total pot of 350 and bio has 240, you tell me which one you want buffed, not to mention the longer duration with inc crit% provides more chances to crit.
If possible, cast shadowflare before the pull even starts if its a case the tank can pull the mob/boss into it.
Last edited by Sanguisio; 09-28-2015 at 08:46 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.