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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Now I just wonder if shield 'Block rate' will be a number between 1 and 100, or if they are going to be silly like they are with parry and have some number you cant really determine a %rate with... or with they change parry to have a number between 1 and 100 on gear,,,
    (0)

  2. 10-01-2011 06:12 AM

  3. #3
    Player
    Slatfatf's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Zaphod Beeblebrox
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I’m just glad I got it finished; I remember what a pain Shield & Guard were to level in FFXI. So will there be some type of hidden Guard Skill? Will it only proc when you successfully block?
    (0)

  4. #4
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Slatfatf View Post
    I’m just glad I got it finished; I remember what a pain Shield & Guard were to level in FFXI. So will there be some type of hidden Guard Skill? Will it only proc when you successfully block?
    I hope it is similar. I mean, it makes sense that a Gladiator will gain skill over time as they fight more battles. So something similar would be good, however, hopefully the rate at which the 'skill' increases will be a little more forgiving.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you realise that your guard rate will probably drop dramatically now right? the advantage of having a manual guard was that it had a much higher rate of blocking. It was a prolly a little to hax/unbalanced with the stamina cost gone so they had to do this but ehhh.

    Thats why they extend the durations of skills that proc on guard, it will be way more random now. Personally i think its overall a loss to the job as far as control goes, but kinda knew it was coming once guard had no cost (no stamina associated with it)
    (1)

  6. #6
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Physic View Post
    you realise that your guard rate will probably drop dramatically now right? the advantage of having a manual guard was that it had a much higher rate of blocking. It was a prolly a little to hax/unbalanced with the stamina cost gone so they had to do this but ehhh.

    Thats why they extend the durations of skills that proc on guard, it will be way more random now. Personally i think its overall a loss to the job as far as control goes, but kinda knew it was coming once guard had no cost (no stamina associated with it)
    Aye, I'm sure it will. However, this will introduce the opportunity for us [tanks] to pursue gear/drops/materia that'll boost chances to block - I'm excited to see what's in store for that.

    Plus, I'd sure be surprised if the Paladin job didn't have any shield block-rate boosting traits/abilities/whatever when it comes out; not to mention the "AF" gear too.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Physic View Post
    you realise that your guard rate will probably drop dramatically now right? the advantage of having a manual guard was that it had a much higher rate of blocking. It was a prolly a little to hax/unbalanced with the stamina cost gone so they had to do this but ehhh.

    Thats why they extend the durations of skills that proc on guard, it will be way more random now. Personally i think its overall a loss to the job as far as control goes, but kinda knew it was coming once guard had no cost (no stamina associated with it)

    This was what I felt too, I was kind of hoping that they would enhance the control over your def/atk boons/penalties rather then, YET AGAIN, removing systems and content.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    359
    So now it will be a proc chance vs. guaranteed blocking correct? Basically, somehow I manage to not be able to block with a piece of metal half the height of my body glued to my arm?

    For those of you who couldn't get past level 14 with your three weaponskills because guard was too much, seriously... wtf?
    (0)

  9. #9
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    AB and Deflection are still "meh" skills on any mobs (though mainly boss types) that rely on WS/magic based damage as its main offense.

    I hope this is addressed when they do class adjustments.
    (0)

  10. #10
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I prefer having control of my character. The computer doing things for me isn't what I would prefer. /shrug

    It's not that big of deal though.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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