Quote Originally Posted by Lienn View Post
Second of all, no, maim didn't get a damage boost in this patch. It got an increased potency of exposed effect in exchange of it lasting 3x less than before and the recast going up in 6x. Not even close to be an even exchange.
Not an even exchange? Tell that to my party's Lancers when Exposed Rear enables them to go from 700-800 to 1k~1.1k Doomspikes. Maim is a team oriented skill that still dishes out on it's own (600-800 fully buffed). Keen flurry fixes the recast time issue, and actually enables you to also break the 1k mark with a second swing. Also Maim did get an indirect damage boost since they reworked the stats and damage, the same Way Storms' Path went from a average WS to one of the best WS in the game atm.

Quote Originally Posted by Lienn View Post
Indeed. I'm not really sure how well Comrade II is as cross-class since i don't have it still so i prefer to just assume you require a LNC for it to work properly. Do you have any numbers regarding comrade performance at cross-class with pikemanship? If the Comrade cross-class can offer 500-1k extra TP in less than 3 swings then it does makes maim-over-maim potentially possible.
You assume wrong. Comrade in arms, even cross classed do gives that 500-1k TP in less than 3 swings you wish for. Heck even our mages are actually using it on Ifrit to help melees and ensure it's always on. (because it's not 100% hit, even as Lancer).

With this patch, Marauder became the versatile fighter I wished for. Can tank, can DPS, can support, undisputed in AoE dammage when Ifrit's Battleaxe mowing down all in it's Path (see what I did there?) It's all about your gearset and using the armoury to it's best.