Results 1 to 10 of 181

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Tri-Disaster is purify and you're done. Tri-Disaster goes on CD, the SMN has to find another way to bring your life down low enough for Painflare and/or Deathflare to matter. Of course you may get Fester'd before you can purify it but thats nothing Recuperate can't fix. If you're around a healer? Great! You're gonna live! If you ever die solely by a SMN's "easy bake" combo, then you're definitely overextending a bit much.

    DoTs stacking has never been a problem in PvP and I don't think it is a problem at this moment either. Kisada kind of pointed it all out how to deal with DoTs. You either Purify it or have your Healer LB, it'll remove all detrimental effects OR have your Tank LB so you're taking less dmg per tick(not sure on this one, may need some testing/confirmation).

    As any DoW class, you have access to Recuperate/Purify that helps against DoTs. If you can cross class Second Wind even better. If you've got a healer nearby? Great! You're gonna live! (Saying it again)

    If you're a DoM class, you have access to Sprint/Physick/Purify.

    DoTs take time to kill you, if you know when to back off and get yourself healed up, DoTs aren't anything to worry about.
    (0)

  2. #2
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by DxWings View Post
    Tri-Disaster is purify and you're done.
    If the only answer to an attack that does not suffer diminishing returns is Purify there is a problem.
    (2)

  3. #3
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Intaki View Post
    If the only answer to an attack that does not suffer diminishing returns is Purify there is a problem.
    well, go back and read all the replies from the previous pages. it's not the only answer. tri-disaster is extremely easy to counter. smns in general are extremely easy to counter. i regularly have 20 kill games on smn. you know what makes me go away? a single cure.


    i think what some of you guys don't realize is that when you leave any ranged dps unchecked and they aren't defended against they go crazy. this has ALWAYS been the case. go back and look at slaughter and it was the same with BLM's, at least until people figured out you need to attack them to stop them. it's not about the job needing nerfs. it's about not giving a job carte blanche to unleash their skills.

    and this doesn't mean they need nerfs, it means people actually have to make the right adjustments to stop them. that involves actually getting heals or putting a body on the smn, which are, again, very simple ways to stop one.
    (0)

  4. #4
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Quote Originally Posted by Intaki View Post
    If the only answer to an attack that does not suffer diminishing returns is Purify there is a problem.
    You took out the rest of my post and attacked the only part you wanted to attack. Lol
    Healer LB works, Tank LB after seeing someone tri disaster'd works -- stops the whole burst from killing anyone.
    Yes it has no diminishing return but the most important part you cut out of my post is that it goes on CD. It has a 1min CD. With Recuperation and second wind, you can make up the HP loss from painflare and deathflare. And don't forget that MNKs and DRGs have access to bloodbath.
    A melee can easily shut down a SMN on a 1vs1 match. If that is the case, then there's nothing OP about SMN. If you're that scared to get bursted in 5 moves (Tridisaster-Fester-Energy Drain-Painflare-Deathflare), then take it down first. Burst it before it bursts you.
    (0)