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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Upcoming feedback for BRD/MCH

    So with Savage out the feedbacks and data are most likely being gathered by SE now for adjusting both Bard and Machinist in a possible later update.

    Anyone else want to guess what may be adjusted? :3

    For me the only thing on my mind is.....

    Wanderers Minuet and Gauss Barrel's damage boost is increased again.

    As for wishful thinking part....

    - remove timer on ammo. (Machinist concept was to build ammo and save it but the 30 second timer on ammo force players to spend it fast rather than build on it)

    - increase percent chance of combo chance when MCH doesn't have ammo

    or

    - readjust Quick Reload or Reload to become a Ammo Builder so players can build up their ammo. (Same reason as the remove timer on ammo. Machinist was said to build on ammo but as of now it only builds on RNG assuming RNG favors you when your ammo is on cooldown)

    Don't see many issues with Bard now since it still kept the building on the Bard's condition damage to perform the Major Damage concept.
    (0)

  2. #2
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    WM/Gauss are deleted, their bonuses are then folded into existing skills, minus the cast time.

    One can dream right?
    (2)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KaedrianLiang View Post
    WM/Gauss are deleted, their bonuses are then folded into existing skills, minus the cast time.

    One can dream right?
    Definitely a dream, as that would make BRD/MCH OP (don't have to worry about positions -aside from Ravana EX-, abilities don't get interrupted when they move out of AoE's and all abilities have a 30% damage buff... OP)
    (1)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Oh Minuet and Gauss are fine for now. If anything, shorter cooldowns on essential tools like Wildfire/Rapid Fire and Dismantle/Rend Mind would do wonders without even touching skill potencies.

    On the list of fantasy changes, it'd be nice to see the distance requirement for Stun removed (or lengthened), or self-healing skill like Second Wind (or hell, just allow us to cross class Second Wind. . . all the other DPS kids are doing it :P).
    (0)

  5. #5
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    What I'm hoping for:

    - Iron Jaws changed to off global cooldown instant cast ability, not WS
    - Damage increased on weapon
    - WS potency increased on Heavy Shot -> Straight Shot combo

    What I expect:
    - Git gud scrubs
    -
    (1)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    A buff to weapon damage would be fantastic but Bards are doing pretty good damage now.
    I would love instant cast Iron Jaws though...that would be very nice. trying to time it so it is just about to fall off to get an extra GCD in before refreshing gets dicey sometimes.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    -Change ricochet's damage formula to be similar to flare/holy. Honestly, this skill annoys me when I have to use it on Faust or trash mobs. The 200 potency being split evenly is literally the worst when my intent is getting a single target dead asap.

    - Have River of Blood function differently, either while WM is active or as a change. Give it an internal cooldown on procs, but let it reset cooldown and boost the potency.'

    - Fix the goddamn hit detection on bard weaponskills. None of the damage actually goes out until the animation time passes, regardless of of you use an oGCd or not to cancel it.
    (1)
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  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    bard dps will not be increased again that's for sure. As previously stated though, cleaning up the bloodletter situation would be lovely but I don't think se are gonna care enough tbh.

    I would like to see wardens paeon become insta cast ogcd however. Would create a nice connection between warriors and bards, apart from on the initial pull
    (0)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RiceisNice View Post
    - Fix the goddamn hit detection on bard weaponskills. None of the damage actually goes out until the animation time passes, regardless of of you use an oGCd or not to cancel it.
    The hit detection issue seems to happen with other jobs skills as well.

    It seems the damage doesn't go through to the target until the animation ends like Tornado Kick on MNK.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EdwinLi View Post
    The hit detection issue seems to happen with other jobs skills as well.

    It seems the damage doesn't go through to the target until the animation ends like Tornado Kick on MNK.
    I don't experience it on my DRK or MCH. Really though, teh damage will go through regardless of if they bugger off or not, it's the procs that come off it that bother me (specifically straighter shots) because it gets so delayed into your next GCD.
    (0)
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