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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Sooo...whos happy with the new 3.0 pvp content/changes? Nobody? Ok.

    - Map looks ok, but isnt the new mode just a reworked secure sort of? Theres not much difference. Quite boring to see that you can basicly win the game with just a little amount of real pvp involved in it. Just hold a "flag" and you will be fine. The percentage of how pve content influences the result of a match is way higher then secure and slaughter.

    - Rank restriction removed. I understand that they want to make it easier for newbies. But with removing all restrictions on the gear its like you give you coil2/3 gear like free candies. Even if this pve content is outdated and of course outgeared players still need to put effort into it to obtain their piece of gear. On the other side, players can just go in the new pvp mode, stay afk in there for a few games (Already seen) and thats it. Not very entertaining for me as real pvp player. Today, i already asked a few players why they are afk, not trying to win and whatnot and they give me the answer "I dont care, just here for a few games so i can buy that nifty glamour gear). Well, then i am there with open mouth and dont know what to say.

    - Still gc restrictions. Yea Square, players telling you since a while that this system sucks bigtime but we all knew you know better.

    - New pvp gear looks like generic trash (Okay, as first lvl60 set i am okay with it)
    Also this means that there is currently no real endgame for pvp available. Since the animal gear is now free for all, we only have generic trash gear as "endgame" for pvp. Raider ALWAYS have some kind of crazy gear they can show of. The "old" coil gear starts getting common when square adds a new raid with new raid gear. Means they always have super cool gear available in endgame. Pvp players only got trash gear. Hell i dont even want to grind that trash (Ok, Monk fists are fine tho ). Why didnt they just add a new glamour/special set of pvp gear available to endgame pvp players alongside with the removing/lowering of old pvp gear restrictions? New players could get their hands easier on old vanity gear, while veterans could work on new one.

    - So, since the old i110 weapons had morale +25, wich makes them basicly a i135 weapon, i was assuming new frontlines would be kind of i135 or so, so it would make SENSE to actually have morale on that gear. But since new frontlines is i180 or so (idk exactly but it was way higher than i135) there is no fucking point to even have morale on pvp gear since there is NO content where it would work out. Just remove morale completely and call the pvp gear pve gear. Might be better.

    - Can we start talking about materia on pvp gear and why its not working in pvp?! Does that make sense? No? Yea, your right. Doesnt make sense. Yoshi thinks you would be to superior with allowed materia in a pvp mode with 72 players involved, where zerg dominates and your own skill nearly doesnt matter. But did you know they allow you to eat buff food in frontlines? Wich is...some kind of materia basicly. Yeeeaaaa....

    Oh guys i dont have more time to write, the list is just to long.

    I my eyes, they just did manage to screw up pvp even more. I think such a huge expansion like Heavensward should be the point, where major changes could and should happen to pvp. But all i can see is that they still dont listen to their pvp community and still giving a fuck about pvp in general (Even if Yoshi keeps saying how he and his team loves to pvp).
    (13)
    Last edited by Sanghelios; 07-22-2015 at 09:44 AM.

  2. #2
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I'm actually quite happy overall. Oh and having your whole team get wiped out feels like a huge hit in points so I'd say kills still carry a decent amount of weight.
    (2)

  3. #3
    Player
    Layth's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Layth Manzana
    World
    Malboro
    Main Class
    Lancer Lv 60
    I like it so far. The GC that's on a losing streak seems to get welfare tomelith spawns right next to their spawn, so it hasn't been so one sided like old frontlines were.

    The thing that baffles me though, is the new pvp gear is ilvl 180 with 30 moral but they put an ilvl 150 sync in. The lowest ilvl for level 60 gear is 160.
    (0)

  4. #4
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    145
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Some yes. some no. Change to lustrate was disappointing.
    (2)

  5. #5
    Player

    Join Date
    Jun 2014
    Posts
    625
    I dont really mind that much about the rank restrictions being removed, everyone and their dog has rank 40+ now from just light farming in FL, i understand that the effort involved was high for us, but that can also be said for when we all got to rank 30 on 20xp per match in den, rank 40 for the first set of beast armor, etc

    The new map is wacky and kinda fun, but at the end of the day its an extremely unbalanced, asymmetrical map that just boils down to a worse version of secure mode that just isnt fun for the team that starts with no active nodes near them followed by some or all of the team just giving up
    (0)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Marcu18 View Post
    Some yes. some no. Change to lustrate was disappointing.
    yeah man, that lustrate BUFF must have hit you hard :P
    (3)

  7. #7
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    145
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I like 25% than 600 potency! More reliable and i'm a 157 scholar.
    (0)

  8. #8
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Marcu18 View Post
    I like 25% than 600 potency! More reliable and i'm a 157 scholar.
    a 600 potency that can crit, where 600 potency is similar if not larger heal on targets, especially when you are high ilvl
    (0)

  9. #9
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    145
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    25% is easier to heal warriors and people with high hp and it works in cleric stance.
    (0)

  10. #10
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Marcu18 View Post
    and it works in cleric stance.
    which is exactly why it was changed, because it was a crutch and was the reasons scholars were so powerful for endgame
    (1)

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