Quote Originally Posted by Davorok View Post
4th) KO's and Res-Sickness is really gonna suck now. You used to be able to regain your HP/MP while running back to your Leve area, Behest, grind camp, dungeon, etc. Now you will either have to stand around at the Aetherite another few minutes before you head back or you will have to "rest" another few minutes after you get back to your camp. An animation to indicate you are not ready yet would be helpful. (Again, I am lazy and want the game to do it for me even though I could just kneel myself).

Now for my "lame-ass-easy-mode-casual suggestion/request: Since DoL are getting "Sneak" to avoid enemy encounters while gathering, I think it would be nice if we had a "Ghost Sneak Mode" after KO and while we are under Res-Sickness. Any action on our part should end the Sneak/Ghost Mode but while it is active we should not be attacked or take damage.

And since I am asking for everything on a silver platter already, make 2 different "/rest animations".

1 is that really cool "Dome-like" spell from the Opening CS Boat Ride which protects us from damage while resting. It would have to disappear both upon character action and also upon full HP but it drains MP while active.

The 2nd is the Ghost-Sneak ability that also disappears upon character action and when MP is full but it drains HP while active.

Just some thoughts I don't expect to be implemented but isn't this what these Forums are for...the exchange of ideas no matter how great or stupid they are? ;>)
I would like to see some nice "Weakness" and "Brink of Death" animations. Maybe when standing still with this status, your character hunches over and pants. Brink of Death would exhibit even more pain and agony, where they hunch over further and possibly do the occasional /stagger.

FFXIV have such lovely animations and facial animations for quite alot of the game components. It is always a pleasure to see more!

I know I've been preaching about /sit. But I'm not against /heal. I like where you guys are going with this. I do think it could stand to have an enhancement.

Visual Queues and feedback are always handy in battle. Not EVERYTHING needs to have flashy icons, in game battle symbol overlays. There is a point where, the flashy battle animations just get to be to much and you can't concentrate on the battle at hand. Instead your blinded by all the hits, the creature is taking and you can't even see if it is actually taking damage!

Shouldn't we be able to see if the creature is close to death without having to find the ever present HP bar over it's head or the Target information UI element?

Just sayin'