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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Heres the thing, there would be no point in saying ANYTHING at all about this if it went like this..... Cast spell(incurring enmity)-->Spell is done(not incurring enmity)-->Recover MP/HP right after you cast the spell. I hardly think thats going to be the case, why say anything at all if it was like that. The only time your going to be "incurring enmity" will be when the spell was caste, going from your words. That means you just have to sit in one spot and will ALWAYS GAIN HP/MP and never stop, unless your casting something. EVEN THEN you don't get enmity when your casting something, so there for the only time hp/mp will stop regaining will be the one second that your spell hits. I'm just going off your logic here bud..... To be honest, its pretty broke if its going to work like that.
    (0)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Rokien View Post
    Heres the thing, there would be no point in saying ANYTHING at all about this if it went like this..... Cast spell(incurring enmity)-->Spell is done(not incurring enmity)-->Recover MP/HP right after you cast the spell. I hardly think thats going to be the case, why say anything at all if it was like that. The only time your going to be "incurring enmity" will be when the spell was caste, going from your words. That means you just have to sit in one spot and will ALWAYS GAIN HP/MP and never stop, unless your casting something. EVEN THEN you don't get enmity when your casting something, so there for the only time hp/mp will stop regaining will be the one second that your spell hits. I'm just going off your logic here bud..... To be honest, its pretty broke if its going to work like that.
    The way I read it, if you have dots, debuffs, or hots applied, you won't be regaining HP/MP.There will very likely also be a small window after you use an ability/spell where you don't gain HP/MP.
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rokien View Post
    Heres the thing, there would be no point in saying ANYTHING at all about this if it went like this..... Cast spell(incurring enmity)-->Spell is done(not incurring enmity)-->Recover MP/HP right after you cast the spell. I hardly think thats going to be the case, why say anything at all if it was like that. The only time your going to be "incurring enmity" will be when the spell was caste, going from your words. That means you just have to sit in one spot and will ALWAYS GAIN HP/MP and never stop, unless your casting something. EVEN THEN you don't get enmity when your casting something, so there for the only time hp/mp will stop regaining will be the one second that your spell hits. I'm just going off your logic here bud..... To be honest, its pretty broke if its going to work like that.
    When you start casting mp stops regenerating, when you use an self buff mp stops regenerating, when you move mp stops regenerating.

    After you cast an spell use an buff and stop moving and wait about 3 secs (maybe more or less) mp will start to regen.....
    (1)

  4. #4
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rokien View Post
    Heres the thing, there would be no point in saying ANYTHING at all about this if it went like this..... Cast spell(incurring enmity)-->Spell is done(not incurring enmity)-->Recover MP/HP right after you cast the spell. I hardly think thats going to be the case, why say anything at all if it was like that. The only time your going to be "incurring enmity" will be when the spell was caste, going from your words. That means you just have to sit in one spot and will ALWAYS GAIN HP/MP and never stop, unless your casting something. EVEN THEN you don't get enmity when your casting something, so there for the only time hp/mp will stop regaining will be the one second that your spell hits. I'm just going off your logic here bud..... To be honest, its pretty broke if its going to work like that.

    the way recovery will work in 1.19 you will get additional HP/MP the longer you taken no actions per tick.
    example:
    tick #1: HP/MP +10
    tick #2: HP/MP +20
    tick #3 HP/MP +30

    or
    tick #1 HP/MP +10
    tick #2 HP/MP +10+2
    tick #3 HP/MP +10+3

    something like that.

    if you move, are under attack or take an enmity gaining action your recovery stops, and starts over.

    it would be broken if you continued to recover MP at that increased rate in passive mode alone regardless of actions taken.

    The reason they put the language in, is so players don't say "I'm in passive mode, why am i not recovering" and SE would say well you're in passive but you started to gain hate by casting cure from passive mode so your recovery stopped.

    Currently in 1.18 in longer fights mages will:
    1) cast
    2) go passive
    3) wait
    4) cast
    5) go passive
    6) wait

    in 1.19 it balances the ability to cast from passive mode and the recovery rate. It becomes less tedious for mages to cast go passive cast go passive over and over.

    We will still be able to recover mid battle regardless of the creation of enmity. As long as we're not actively creating enmity from passive mode (casting) or being attacked or on the move.
    (1)