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  1. #1
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Wow! Is there really that many ppl that does not realize that /sit increases the regen rate of HP/MP faster than just being in passive mode?!

    Give it a try guys, you'll be amazed that it really makes a difference in your regen if you /sit. It's EXACTLY the same as /heal in XI. Except you could break the /heal by moving your controller. So you could get on your feat quickly from anything that may aggro you!

    Sadly, /sit does not do this, you have to go to the action menu to click "stand" or type /sit again.

    They didn't forget to give it to us, they just called it something different.

    If anything this thread should be about allowing /sit to break when you use a movement key/joystick. Cuz by the time you hit stand or /sit, you get hurt pretty bad before you start moving :P
    (1)

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Linkurrra View Post
    Wow! Is there really that many ppl that does not realize that /sit increases the regen rate of HP/MP faster than just being in passive mode?!

    Give it a try guys, you'll be amazed that it really makes a difference in your regen if you /sit. It's EXACTLY the same as /heal in XI. Except you could break the /heal by moving your controller. So you could get on your feat quickly from anything that may aggro you!

    Sadly, /sit does not do this, you have to go to the action menu to click "stand" or type /sit again.

    They didn't forget to give it to us, they just called it something different.

    If anything this thread should be about allowing /sit to break when you use a movement key/joystick. Cuz by the time you hit stand or /sit, you get hurt pretty bad before you start moving :P
    I was going through the entire thread searching for "sit" on every page, and I was amazed nobody had mentioned, until you did, on the very last page, on the second to last post. Unlike you, i kinda like the fact that the /sit-ing cannot be broken accidentally, what I lament is the long time the animation to get back up takes. But that's just a detail. I agree the /sit situation should be fixed. I have a macro that sets me in passive mode and sits me down, and pressing the same again, gets me up. That said, whenever I am attacked while sitting down, by the time I'm full up and able to fight again, I'm half dead.
    (0)