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  1. #41
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Jennestia View Post
    May want to clarify on this before more false info is spread about XIV's older successful brother -

    ToAU was the era of TP-burns, for two reasons:

    1. Mobs resisted magic, heavily with the exception of Flans, which were melee resistant.

    2. People figured it to be faster to get a BRD/WHM or COR/WHM (ugh) and 5 Melees and just destroy mobs.

    It had absolutely zero to do with mana regeneration, it had to do with using nukers was inefficient in most of ToAU spots because it was Square's counter to manaburns post CoP.
    Not every mob burned on was magic resistant, and even those that were, like Colibri, were only about 10% so, and the lesser ones didn't bounce magic.

    The main issue was MP restoration. No one had time for it. Any mage job that couldn't regenerate their MP constantly just weren't invited. That was the central issue against any mage who had to rest, when it came to XP, and it continued to be that way until Abyssea came along and let the MP flow freely.

    (And just as an aside: Seriously, you're not a mod here. Don't model your signature in the same fashion the official ones do. Take pride in your site, sure, but don't act like you have clout. You're a nobody like the rest of us.)
    (5)
    (original by GalvatronZero)

  2. #42
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Ame you are one to talk..... You shouldn't flaunt your Jack Layton quote you have there, when your bashing others ^.^, your nobody as well ^.^ just so you know. As I said before, you must have had terrible burn parties, or just parties in general.
    (2)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Not really needed.
    (1)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    auto mp regain isn't need either. But you guys complain about low mp all the time, spells cost to much, well this would help..... Don't understand you people some times.....
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Nope .
    (0)

  6. #46
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    not needed, in fact the stand in place mp regen is already a throw back to a system better left forgotten. They are basically making mages more rest centered with this patch already. i really hope the game doesnt go back to stand still pull camp mechanics. And i would hope that most mages dont hope to one day sit or do nothing for 90 percents of fights
    (1)

  7. #47
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    You will recover HP/MP in passive mode as long as you aren't actively creating hate on the mob. (and standing still)

    the patch notes say incurring. INCURRING. ING
    not
    incur,incurs or incurred. it's ING

    Players will not automatically recover HP and MP when incurring enmity.
    thats the quote, now lets interchange the word Incurring with acquiring. They mean the same thing.

    so does it say:
    Players will not automatically recover HP and MP that acquire enmity. ?
    or does it say:
    Players will not automatically recover HP and MP when acquiring enmity. ?

    because those two sentences have two completely different meanings.
    (0)

  8. #48
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Rest is completely unnecessary for this game. Not to mention its incredibly boring.

    "OOM. Afk guys, gonna read a chapter in my book while you finish this fight while I /rest for MP."

    Ridiculous. Its better if they just put in another MP conservation move, which isn't needed, because then you can continue playing instead of doing absolutely nothing. I've been able to manage my MP very well in every fight both as a healer and DPS.
    (0)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Lyndis View Post
    "Players will not automatically recover HP and MP when incurring enmity."

    WILL NOT recover HP and MP. It leaves room for no exceptions. This makes long fights difficult. Difficulty is not really a bad thing but this severely curbs people trying to kill things with fewer members which has always been a fun challenge. As a healer you'll always have enmity and mp goes down fast as a healer.

    "Party Size
    Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking."

    How are we going to take advantage of this if we can't regenerate mp?

    "HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."

    This does mean that if you don't actually participate in battle you can regenerate mp while your other party members fight. This may work in a chain party set up, but an emergency heal will terminate your regeneration. But since you are already being required to stay still why not add a /rest command of some sort. It doesn't have to have the time consuming animation it had in FFXI, maybe something short and small, a change in stance that you can instantly walk out of.
    This is just what I think will happen, you don't have to get all butt hurt about it Chieflol.
    Also, rest doesn't have to be like FFXI, never even said it should be like it. Just the idea/concept kinda like what Lyndis said ^ above.
    (0)
    Last edited by Rokien; 10-01-2011 at 10:18 AM.

  10. #50
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I would be against implementing this were they to consider it. I'd much rather be proactive about conserving my mp rather than doing a /rest//stand shuffle to refill it.

    Besides, if they fix alchemy and cooking, that alone should probably be enough.
    (1)

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