Ah, I see what you're saying.It was explained to me that the patch notes said "when incurring enmity" which probably means when casting something. You won't be "incurring enmity" if you are just standing still and not attacking or casting anything.
It also says:
Which basically says if you stand still and not cast, you can regen MP while engaged in battle as long as you are not being attacked by the enemy.
That's how I took it, anyways.
If that is how it works, then yeah, there's no need for /rest.
It was annoying in 11. We have a ton of abilities for getting back MP mid-fight currently.
Good and bad thing, Takes away the passive regen in long fights but if they rebalanced stats/mp properly and so on it shouldn't be needed. So no need for a /rest imo.
"Players will not automatically recover HP and MP when incurring enmity."
WILL NOT recover HP and MP. It leaves room for no exceptions. This makes long fights difficult. Difficulty is not really a bad thing but this severely curbs people trying to kill things with fewer members which has always been a fun challenge. As a healer you'll always have enmity and mp goes down fast as a healer.
"Party Size
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking."
How are we going to take advantage of this if we can't regenerate mp?
"HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
This does mean that if you don't actually participate in battle you can regenerate mp while your other party members fight. This may work in a chain party set up, but an emergency heal will terminate your regeneration. But since you are already being required to stay still why not add a /rest command of some sort. It doesn't have to have the time consuming animation it had in FFXI, maybe something short and small, a change in stance that you can instantly walk out of.
You don't need a reason to help someone~
Originally Posted by Rokien
Considering we can't gain mp-hp anymore if we have enmity in passive mode. I think now would be a great time to add a /rest. Kinda like in FFXI, wouldn't that be swell? I for one always wanted it, but that's just me.We can now cast while in passive.
What they mean is while in passive doing NOTHING and standing still you'll regain MP/HP.
but if you're in passive and cast a spell you'll spot regaining HP/MP until you're done casting.
regardless of other PT members in a fight.
No you won't recover HP/MP while incurring enmity, so if you have any hate at all you won't be recovering anything at all. I still like it better this way even for lowmanning. A challenge is a challenge and lowmanning is meant to be more difficult. If you're lowmanning chances are you won't even have time to rest MP anyways.
Only if you haven't done any actions to the enemy or PT members with enmity on the enemy.
"Players will not automatically recover HP and MP when incurring enmity."
Honestly, I think it's a stupid system. There should be some form of recovery while sitting around inactive, regardless of your enmity level. More so for casters, since spells do take a fair amount of MP now. If you run out in the middle of a fight, you're screwed.
Estellios, you are incorrect.
Recovery now will work like this: the longer you take no action the faster you'll regain HP/MP
so that means you get increasingly more HP/MP with each tick that passes. so first tick +10 2nd +20 3rd +30 ect ect.
So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate.
SO if you cast a spell and incur enmity it will reset your recovery rate back to 0 and you have to start over.
We will still be able to recover even when in middle of a battle.
That's how I'm interpreting this - seems pretty straight forward.Estellios, you are incorrect.
Recovery now will work like this: the longer you take no action the faster you'll regain HP/MP
so that means you get increasingly more HP/MP with each tick that passes. so first tick +10 2nd +20 3rd +30 ect ect.
So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate.
SO if you cast a spell and incur enmity it will reset your recovery rate back to 0 and you have to start over.
We will still be able to recover even when in middle of a battle.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.