You can recover your HPs if you are perfectly still without receiving damage, if I read it correctly, so I guess it's not needed =)
You can recover your HPs if you are perfectly still without receiving damage, if I read it correctly, so I guess it's not needed =)
It was explained to me that the patch notes said "when incurring enmity" which probably means when casting something. You won't be "incurring enmity" if you are just standing still and not attacking or casting anything.
It also says:
Which basically says if you stand still and not cast, you can regen MP while engaged in battle as long as you are not being attacked by the enemy.•HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle.
That's how I took it, anyways.
Ah, I see what you're saying.It was explained to me that the patch notes said "when incurring enmity" which probably means when casting something. You won't be "incurring enmity" if you are just standing still and not attacking or casting anything.
It also says:
Which basically says if you stand still and not cast, you can regen MP while engaged in battle as long as you are not being attacked by the enemy.
That's how I took it, anyways.
If that is how it works, then yeah, there's no need for /rest.
Good and bad thing, Takes away the passive regen in long fights but if they rebalanced stats/mp properly and so on it shouldn't be needed. So no need for a /rest imo.
Originally Posted by Rokien
Considering we can't gain mp-hp anymore if we have enmity in passive mode. I think now would be a great time to add a /rest. Kinda like in FFXI, wouldn't that be swell? I for one always wanted it, but that's just me.We can now cast while in passive.
What they mean is while in passive doing NOTHING and standing still you'll regain MP/HP.
but if you're in passive and cast a spell you'll spot regaining HP/MP until you're done casting.
regardless of other PT members in a fight.
No you won't recover HP/MP while incurring enmity, so if you have any hate at all you won't be recovering anything at all. I still like it better this way even for lowmanning. A challenge is a challenge and lowmanning is meant to be more difficult. If you're lowmanning chances are you won't even have time to rest MP anyways.
Only if you haven't done any actions to the enemy or PT members with enmity on the enemy.
"Players will not automatically recover HP and MP when incurring enmity."
Honestly, I think it's a stupid system. There should be some form of recovery while sitting around inactive, regardless of your enmity level. More so for casters, since spells do take a fair amount of MP now. If you run out in the middle of a fight, you're screwed.
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