


Yeah it took me a bit to realize that when they do revamp alchemy they will probably make ethers not suck and add more tiers of them so they become a mainstay item for long fights.
When I said "a nobody like the rest of us," I am included in that "us."
These forums are visited by all sorts of administrators, moderators, translators, reporters and contributors to a myriad of fan and gaming sites, but you really wouldn't know. It's possibly because they are concerned that mistakenly creating the perception of, say, arrogance, or other such connotations on their part may reflect negatively on the site they supposedly represent.
I think people should act with professional decorum, especially when they appear to be representing themselves as an official spokesperson for Curse.com on an official Square-Enix forum, and the executives at Curse Inc. might find this revelation troubling. Or maybe not. I don't know their business. I'm just suggesting that maybe this is a thought that hadn't occurred to some people.
But what do I know? I'm just a nobody.
(original by GalvatronZero)



Never.
It's already a shame we will have to stand still to recover HP/MP, I really don't understand what motivated them to force us to stay still.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
The point of the /rest function would be to gain mp while you have enmity. Other than that you'll just be standing there with no mp for the whole fight. Which will make things harder, and more exciting

Wow! Is there really that many ppl that does not realize that /sit increases the regen rate of HP/MP faster than just being in passive mode?!
Give it a try guys, you'll be amazed that it really makes a difference in your regen if you /sit. It's EXACTLY the same as /heal in XI. Except you could break the /heal by moving your controller. So you could get on your feat quickly from anything that may aggro you!
Sadly, /sit does not do this, you have to go to the action menu to click "stand" or type /sit again.
They didn't forget to give it to us, they just called it something different.
If anything this thread should be about allowing /sit to break when you use a movement key/joystick. Cuz by the time you hit stand or /sit, you get hurt pretty bad before you start moving :P



Why not just be careful with your MP usage as you go and pop the occasional ether when necessary? I've done the /rest (or /sit depending on the game) and always found it to be quite annoying.

So say you cast bio on a mob and go into passive state and not move (also a GLA is holding hate), would you regain mp?


I was going through the entire thread searching for "sit" on every page, and I was amazed nobody had mentioned, until you did, on the very last page, on the second to last post. Unlike you, i kinda like the fact that the /sit-ing cannot be broken accidentally, what I lament is the long time the animation to get back up takes. But that's just a detail. I agree the /sit situation should be fixed. I have a macro that sets me in passive mode and sits me down, and pressing the same again, gets me up. That said, whenever I am attacked while sitting down, by the time I'm full up and able to fight again, I'm half dead.Wow! Is there really that many ppl that does not realize that /sit increases the regen rate of HP/MP faster than just being in passive mode?!
Give it a try guys, you'll be amazed that it really makes a difference in your regen if you /sit. It's EXACTLY the same as /heal in XI. Except you could break the /heal by moving your controller. So you could get on your feat quickly from anything that may aggro you!
Sadly, /sit does not do this, you have to go to the action menu to click "stand" or type /sit again.
They didn't forget to give it to us, they just called it something different.
If anything this thread should be about allowing /sit to break when you use a movement key/joystick. Cuz by the time you hit stand or /sit, you get hurt pretty bad before you start moving :P
/sit doesn't make you gain mp faster(I've tried it) Its just forcing you to be still which makes your mp go up faster...
Yes.
This thread is misleading.
The patch notes state while Incurring (acquiring) enmity you will not recover.
This language was put into the notes to clarify but somehow became misconstrued; the state in which you will recover HP/MP.
for example in 1.18 you would recover HP/MP while in passive no matter what.
In 1.19 you can now cast while in passive.
To balance what could otherwise become a broken mechanic they said you will recover HP/MP as long as you aren't actively gaining hate (incurring enmity). how could this be broken? Because the longer you stay still the greater Hp/MP a tick you'll recover. Just imagine a mage that doesn't move recovering 100 MP a tick casting cure recover 110 mp cast cure recover 120 mp. Thats broken.
SO they added a rule, If you are incurring enmity (actively gaining hate) your recovery will stop. and reset to your first tick, instead of where you left off. Casting cure while in passive will give you (incur) enmity. As long as the mob doesn't come over and punch in your face you will begin to recover again. Because you are no longer gaining (incurring) enmity.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





