I want it because it looks cool and you get free mp/hp!
I want it because it looks cool and you get free mp/hp!
I hear FFXI is still up and running.



It was annoying in 11. We have a ton of abilities for getting back MP mid-fight currently.

"Players will not automatically recover HP and MP when incurring enmity."
WILL NOT recover HP and MP. It leaves room for no exceptions. This makes long fights difficult. Difficulty is not really a bad thing but this severely curbs people trying to kill things with fewer members which has always been a fun challenge. As a healer you'll always have enmity and mp goes down fast as a healer.
"Party Size
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking."
How are we going to take advantage of this if we can't regenerate mp?
"HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
This does mean that if you don't actually participate in battle you can regenerate mp while your other party members fight. This may work in a chain party set up, but an emergency heal will terminate your regeneration. But since you are already being required to stay still why not add a /rest command of some sort. It doesn't have to have the time consuming animation it had in FFXI, maybe something short and small, a change in stance that you can instantly walk out of.
You don't need a reason to help someone~
This is just what I think will happen, you don't have to get all butt hurt about it Chieflol."Players will not automatically recover HP and MP when incurring enmity."
WILL NOT recover HP and MP. It leaves room for no exceptions. This makes long fights difficult. Difficulty is not really a bad thing but this severely curbs people trying to kill things with fewer members which has always been a fun challenge. As a healer you'll always have enmity and mp goes down fast as a healer.
"Party Size
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking."
How are we going to take advantage of this if we can't regenerate mp?
"HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
This does mean that if you don't actually participate in battle you can regenerate mp while your other party members fight. This may work in a chain party set up, but an emergency heal will terminate your regeneration. But since you are already being required to stay still why not add a /rest command of some sort. It doesn't have to have the time consuming animation it had in FFXI, maybe something short and small, a change in stance that you can instantly walk out of.
Also, rest doesn't have to be like FFXI, never even said it should be like it. Just the idea/concept kinda like what Lyndis said ^ above.
Last edited by Rokien; 10-01-2011 at 10:18 AM.


Estellios, you are incorrect.
Recovery now will work like this: the longer you take no action the faster you'll regain HP/MP
so that means you get increasingly more HP/MP with each tick that passes. so first tick +10 2nd +20 3rd +30 ect ect.
So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate.
SO if you cast a spell and incur enmity it will reset your recovery rate back to 0 and you have to start over.
We will still be able to recover even when in middle of a battle.

That's how I'm interpreting this - seems pretty straight forward.Estellios, you are incorrect.
Recovery now will work like this: the longer you take no action the faster you'll regain HP/MP
so that means you get increasingly more HP/MP with each tick that passes. so first tick +10 2nd +20 3rd +30 ect ect.
So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate.
SO if you cast a spell and incur enmity it will reset your recovery rate back to 0 and you have to start over.
We will still be able to recover even when in middle of a battle.
Soo pretty much what you said chief... you have enmity you have to wait.... just like Lyndis, Estellios, and I said...."So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate. " Of course your not going to gain mp while your casting a spell.... But spells do cause enmity, which means you cant gain mp if you have some.


Players who are incurring enmity will be unable to recover HP and MP at an aetheryte.Soo pretty much what you said chief... you have enmity you have to wait.... just like Lyndis, Estellios, and I said...."So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate. " Of course your not going to gain mp while your casting a spell.... But spells do cause enmity, which means you cant gain mp if you have some.
it does NOT say Players who CURRENTLY HAVE enmity,
is say while INCURRING. which means while actively gaining more enmity.
Once you stop gaining enmity you can recover.
if you have enmity you can recover.
you just cant be getting more.



If it was that they would have just said "while not performing any action" or something to that effect. Even think about how aetherytes work now, you can't recover when you are in a fight, even if you have slept whatever is attacking you.Players who are incurring enmity will be unable to recover HP and MP at an aetheryte.
it does NOT say Players who CURRENTLY HAVE enmity,
is say while INCURRING. which means while actively gaining more enmity.
Once you stop gaining enmity you can recover.
if you have enmity you can recover.
you just cant be getting more.
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