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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yeah I prefer not having it myself, and not necessary like Renshi said.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Make little difference either way.
    (0)

  3. #3
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Currently, you can regain HP/MP while moving in passive mode regardless of whether or not you're incurring enmity (or aggro), whereas after 1.19 you can only regain HP/MP if you remain in one spot in passive mode while incurring enmity (or aggro).

    Now, whether you can regain HP/MP while in passive mode while you're moving is something that I'm not sure of (or at least, wasn't 100% convinced from the patch notes).
    (0)

  4. #4
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    No thanks. At least the way it is now you don't have to wait on your character to emote through kneeling and getting back up. Just a pointless animation.
    (3)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Whats wrong with an extra thing for gaining hp/mp? You guys complain all the time about mp.... just saying
    (3)

  6. #6
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Rokien View Post
    Whats wrong with an extra thing for gaining hp/mp? You guys complain all the time about mp.... just saying
    And you wonder where all the black mages went in XP parties post-ToAU in FFXI? Resting relegated them to the dust bin. We don't need resting. We don't want resting. There are better ways to handle MP recovery. Resting makes nukers useless in a dungeon crawling world.
    (2)
    (original by GalvatronZero)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by AmyRae View Post
    And you wonder where all the black mages went in XP parties post-ToAU in FFXI? Resting relegated them to the dust bin. We don't need resting. We don't want resting. There are better ways to handle MP recovery. Resting makes nukers useless in a dungeon crawling world.
    May want to clarify on this before more false info is spread about XIV's older successful brother -

    ToAU was the era of TP-burns, for two reasons:

    1. Mobs resisted magic, heavily with the exception of Flans, which were melee resistant.

    2. People figured it to be faster to get a BRD/WHM or COR/WHM (ugh) and 5 Melees and just destroy mobs.

    It had absolutely zero to do with mana regeneration, it had to do with using nukers was inefficient in most of ToAU spots because it was Square's counter to manaburns post CoP.
    (0)

  8. #8
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jennestia View Post
    May want to clarify on this before more false info is spread about XIV's older successful brother
    Pac-man

    omnomnomnom
    (0)

  9. #9
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Jennestia View Post
    May want to clarify on this before more false info is spread about XIV's older successful brother -

    ToAU was the era of TP-burns, for two reasons:

    1. Mobs resisted magic, heavily with the exception of Flans, which were melee resistant.

    2. People figured it to be faster to get a BRD/WHM or COR/WHM (ugh) and 5 Melees and just destroy mobs.

    It had absolutely zero to do with mana regeneration, it had to do with using nukers was inefficient in most of ToAU spots because it was Square's counter to manaburns post CoP.
    Not every mob burned on was magic resistant, and even those that were, like Colibri, were only about 10% so, and the lesser ones didn't bounce magic.

    The main issue was MP restoration. No one had time for it. Any mage job that couldn't regenerate their MP constantly just weren't invited. That was the central issue against any mage who had to rest, when it came to XP, and it continued to be that way until Abyssea came along and let the MP flow freely.

    (And just as an aside: Seriously, you're not a mod here. Don't model your signature in the same fashion the official ones do. Take pride in your site, sure, but don't act like you have clout. You're a nobody like the rest of us.)
    (5)
    (original by GalvatronZero)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    auto mp regain isn't need either. But you guys complain about low mp all the time, spells cost to much, well this would help..... Don't understand you people some times.....
    (0)

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