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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    The point of this nonsensical grind?

    Ok, yet another red scrip more than justifiend community rant... Let`s talk about the point of this from the devs view point.

    Whats the point of this all?

    As it stands now, the i150 gear allows crafters to craft literally anything with ease. The i180 recipees are USELESS, not even good for glamour since they are the same as the i150-i160.

    If past experience tells us anything, 3.2 should bring 3-star items and a new omni-crafting gear (artisan-adept). By 3.2 (7-8 months aprox, or 2 classes geared on red scrip gear) we will have yet again better gear for omni-crafters, the i170 and i180 gear will probably be not good enough for the 3-stars (im betting +900 on craftmanship).

    In the meantime (3.1-3.15) we will see mostly more 2-stars, glamour and housing items WE CAN ALREADY CRAFT WITH i150.

    So. What`s the point of going through this unbereable grind that will allow us to either gear up to 2 classes (4 if you also cap your gatherer`s and god be with you) or take a gil sink of several hundred million gil for unless gear you will not need and will be outdated.

    I really need to understand the devs here, cause any of this makes 0 sense. This isn`t even adressing omni-crafting.

    UNLESS.

    The omni-crafting gear sets are gone for good and forever, 3.2 will bring a new 3-star gear for each class (Millmaster, Millgrandmaster?) but, as we all have noticed, all of this changes come mostly cause the team behind crafting really hadn`t any good idea and needed to make this content feel like content by gating it. So, at 3.2 we are probably going to see the omni set for crafter/gatherers.
    (3)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    A bit of a history lesson here, but the reason these games are boring at end game is that developers aren't recognizing the historical context for why World of Warcraft thrived in spite of its end game mechanics. WoW's best years predate the widespread popularization of things like texting, twitter, and other forms of online chat. Those who played WoW back at release were getting their very first taste of a massive online chat room, and one with a shared experience. Not only is that commonplace today, its practically free of charge. What do most people do when they log into Idleshire? They sit around talking with one another. Only that isn't as magical as it was in 2004.
    (3)