Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    Ancient Magic Spells.

    They all share the same timer now...why?

    With the timer increased, why did the cast time not go down?

    These spells were not very unusable at all, 90 second recast with a 45 second cast time, makes it even more so.

    30 second recast with a 10 second cast time seems more reasonable. I mean 10 second cast and boom it's done, not ten seconds with an additional 35 seconds included with the effect to go off.
    (3)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Where are you getting the 45 second cast time from?
    (0)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I think the time bomb is a neat feature, they just need to be more powerful. Also the German translation said it was now instant cast.
    (1)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Murugan View Post
    I think the time bomb is a neat feature, they just need to be more powerful. Also the German translation said it was now instant cast.
    Yeah I like the time bomb properties too.

    If they become insta-cast they are easily going to be my go-to nukes. Set it up then return to healing duty and wait for it to appear =P
    (0)

  5. #5
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    english translations put it at a 90 secon recast timer.

    once more ancient magic has been nerfed beyond belife
    (0)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estellios View Post
    Where are you getting the 45 second cast time from?
    When you cast the spell it takes 10 seconds to cast. When you cast it, a buff will appear on you showing 45 seconds. So when counter gets down to zero it may go, or you wasted 100 mp cause it doesn't go off sometimes. So the cast time ranges to about 45 seconds.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Oh it's going to have an instant cast now? That's fine with me. I'm assuming they will possibly be more potent now with the battle changes as well. The new shared increased recast is probably to balance this.
    (0)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    When you cast the spell it takes 10 seconds to cast. When you cast it, a buff will appear on you showing 45 seconds. So when counter gets down to zero it may go, or you wasted 100 mp cause it doesn't go off sometimes. So the cast time ranges to about 45 seconds.
    What I've noticed it takes 15 seconds or so for the spell to actually go off, at which point the status will go away. Since you're effectively putting down a proximity mine I believe the spell stays there if you stay in the immediate area and something wanders into the AOE. I played around with it a little recently and it seemed to work that way.

    Oh it's going to have an instant cast now? That's fine with me. I'm assuming they will possibly be more potent now with the battle changes as well. The new shared increased recast is probably to balance this.
    Apparently one of the other language's patch notes say they are insta-cast instead of single target.
    (0)

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estellios View Post
    What I've noticed it takes 15 seconds or so for the spell to actually go off, at which point the status will go away. Since you're effectively putting down a proximity mine I believe the spell stays there if you stay in the immediate area and something wanders into the AOE. I played around with it a little recently and it seemed to work that way.



    Apparently one of the other language's patch notes say they are insta-cast instead of single target.
    Did you try it on something close to your rank, or something like a star Marmot?

    If it's like a proximity mine, itll really suck on Ifrit to use since he jumps around a lot.
    (0)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    Did you try it on something close to your rank, or something like a star Marmot?

    If it's like a proximity mine, itll really suck on Ifrit to use since he jumps around a lot.
    Once I got the spells I was going wild with them and forgetting they cost a lot of MP >.>

    I've played around with them on occasion since while helping buddies with R40 leves, so using them on ~Level 52-54 enemies.

    Maybe the Single target thing means that now instead of the "mine" being tethered to one spot the spell will just be delayed before hitting the enemy like a regular nuke, which would make them a LOT better.
    (0)

Page 1 of 2 1 2 LastLast