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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estellios View Post
    What I've noticed it takes 15 seconds or so for the spell to actually go off, at which point the status will go away. Since you're effectively putting down a proximity mine I believe the spell stays there if you stay in the immediate area and something wanders into the AOE. I played around with it a little recently and it seemed to work that way.



    Apparently one of the other language's patch notes say they are insta-cast instead of single target.
    Did you try it on something close to your rank, or something like a star Marmot?

    If it's like a proximity mine, itll really suck on Ifrit to use since he jumps around a lot.
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  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Jinrya-Geki View Post
    Did you try it on something close to your rank, or something like a star Marmot?

    If it's like a proximity mine, itll really suck on Ifrit to use since he jumps around a lot.
    Once I got the spells I was going wild with them and forgetting they cost a lot of MP >.>

    I've played around with them on occasion since while helping buddies with R40 leves, so using them on ~Level 52-54 enemies.

    Maybe the Single target thing means that now instead of the "mine" being tethered to one spot the spell will just be delayed before hitting the enemy like a regular nuke, which would make them a LOT better.
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