You know. Before this adjustment, I kinda had a bit of hope that they will make some kind of unique changes to the cards, instead of just buffing stuff up. I mean to justify the RNG factor, they could have gone with some other approaches.

For example: Bole, they could make the target invincible for a duration like 5s and cannot be increased by time dilation.
Balance: increase damages based on total hp of the party...