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  1. #11
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GeekMatt View Post
    Happy with the changes, but I'm probably the only one who'll miss the old Ewer and Spire. We were the only ones capable of helping out those DRK, now they're all lonesome and whatnot--I would have preferred an increase in potency. It's true that it didn't do anything once you were out of mana, but that just meant it required more clever use. In any case, not a huge deal.
    Like I said, it makes the cards more versatile in that we can choose to use them to help someone recover from a recent tight spot (ie tank having to spam to regain aggro, healer having to spam to prevent a wipe). We can recover AFTER the disaster has happened instead of needing to throw the buff on them as soon as the disaster started, which makes these cards massively less RNG dependent.

    The buff to CO is.. Idk, I don't like regen bubble for AST or WHM, shielding bubble seems more practical. And a buff to the Diurnal stance just seems silly when it's already so heavily preferred over Nocturnal. I've been using both, because there are times when shielding is just more appropriate to regen but at the end of the day there's a clear advantage to Diurnal. Please buff Noct! Preferably in a unique/Astrologian-y way such as having the shields somehow interact with the RR buffs for increased duration or potency (and just ignore the AoE thing). Lightspeed I think got the biggest buff, its pretty fantastic and I've made use of it quite a bit today.
    I feel like the 18 seconds of 150 potency cure (and now it's 200, whoa...) was WAY better than a 10% reduction bubble, so long as no one was going to die without the 10% reduc.

    Having to stand there and channel it means that the damage reduc should be closer to 30%, considering a SCH can toss out their bubble and then proceed to AoE shield the party and Sacred Soil is only 3 seconds less. :\
    (0)
    Last edited by RichardButte; 07-22-2015 at 03:35 AM.

  2. #12
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Yes but, as a player I can usually anticipate when things are going wrong, when I'm about to be spamming heals, and when the tank (my main role) will need to spam aggro. You're not wrong it's more versatile being reactionary, it's less unique and more simplified though which is kind of the opposite of the reason I like AST.

    The problem with bubble regen is nobody respects the bubble >.>
    (0)

  3. #13
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GeekMatt View Post
    Yes but, as a player I can usually anticipate when things are going wrong.
    I dunno. I don't think we can predict when a BLM is going to get a series of crits or when one of multiple adds is going to break off the pack and go after someone and the tank will need to spend extra TP to get it back.

    The problem was that, even if we COULD anticipate everything, we can't anticipate when we'd be holding a Spire/Ewer. This way, even long before or long after the situation has happened, an Ewer or Spire from us could help to fix it.

    The problem with bubble regen is nobody respects the bubble >.>
    Well, you can't heal stupid, but my raid group is good enough to stand inside it, at least.
    (2)

  4. #14
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Its actually kinda a funny, I was discussing how they should make it so that the card give TP and MP refresh instead of cost reduction, with someone in dungeon group like when I was first leveling SCH a few weeks ago and now they actually changed it.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  5. #15
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    IMO make Collective Unconscious extend buffs while channeled and change Celestial Opposition to 10s Stun and Spread all current buffs.

    CU Noct should put a 150 potency shield on everyone that stacks if not broken.

    Aspected Benefic in Noct should heal for 150 potency + 10% of target's max HP and put a shield up for 100 potency + 15% of target's current HP. (numbers can be changed)

    EDIT: Or keep Noct as-is and just make it restore an extra 5% of target's HP on all heals.
    (2)
    Last edited by SuzakuCMX; 07-22-2015 at 04:00 AM.

  6. #16
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    IMO make Collective Unconscious extend buffs while channeled and change Celestial Opposition to 10s Stun and Spread all current buffs.
    See, now THAT would make it worth having to stand still and channel it...
    (2)

  7. #17
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Nocturnal sect it's good it just need to have a bonus on shields.
    (0)

  8. #18
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RichardButte View Post
    I dunno. I don't think we can predict when a BLM is going to get a series of crits or when one of multiple adds is going to break off the pack and go after someone and the tank will need to spend extra TP to get it back.

    The problem was that, even if we COULD anticipate everything, we can't anticipate when we'd be holding a Spire/Ewer. This way, even long before or long after the situation has happened, an Ewer or Spire from us could help to fix it.



    Well, you can't heal stupid, but my raid group is good enough to stand inside it, at least.
    Well, when I start a dungeon there's usually a clear difference between a DRK that can manage their mp and one that can, WHMs as well. WAR benefits more from TP during larger pulls, or WARs who overuse Overpower, and PLD doesn't really need tp unless he's spamming shield lob (happens often when aggro is lost) or it's an extended fight and he's not managing. Physical DPS benefit during AoE spam and caster DPS aren't an issue. PLD on large pulls can usually benefit from the mp, but it depends on the tank aggro vs the DPS aggro.

    Depending on the type of content and the sort of issues I expect to run into based on the party, I can be holding onto/utilizing specific cards. Knowing the content I also know where to expect certain types of issues and I can be prepared. Again, not saying it was better the way it was, but it was unique to AST. I'm ok with the changes, but this one in particular wasn't my favourite.

    As for the bubble, I'm in the habit of playing with newbies and randoms, helping to clear content. Running with a party that knows the ins and outs is somewhat foreign to me.
    (1)
    Last edited by GeekMatt; 07-22-2015 at 04:16 AM.

  9. #19
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Eraqus View Post
    Nocturnal sect it's good it just need to have a bonus on shields.
    It's not good if all 3 Aspected abilities affected by it are worse in Noct than in Di....
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #20
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    I agree with most of what people said here. Some good changes and some things still need fixing. But we still don't have great emergency CDs. Yes we have a lot of mana options now so we can spam without fear of running out so easily. But if people are taking heavy damage we still don't have a lot of ways to deal with that so we're still going to be struggling to stay up with heals.
    (2)

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