Results 1 to 10 of 44

Hybrid View

  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    RR Bole/Balance is fine IMO. Trading Bole (which is rarely necessary) for +50% on next Balance/Arrow/Spear/Spire/Ewer is generally a good trade since the effect of Bole wouldn't have made an impact anyways.
    Eh, while Bole isn't necessary, I still like to throw it on the tank just because those 15 seconds do give us less of a chance that spike damage will put the tank in a bad spot. It temporarily saves us mana, which is also never a bad thing.

    Trading Balance at the end of an encounter for +50% on the next encounter is also good.
    Only if Spread is full or on CD. I always hang onto Balances for the expanded RR as it's still our most potent buff.

    I'd prefer they raise the CD of RR and make it instantly draw a new card when used that can be shuffled/spread.
    This would be VERY cool as well...

    I just realized that the effect swap on RR is actually a buff: Spire and Ewer are great for emergency recovery now, but they're still not 100% necessary, especially if everything in the fight is going well, meaning it hurts less to RR these cards than it will to RR an Arrow which IS a DPS/healing increase.

    That said, Spear still needs fixing because it's just way too situational...
    (0)
    Last edited by RichardButte; 07-22-2015 at 03:30 AM.