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  1. #201
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sibyll View Post
    Eh, if people did the math it's cheaper scrip wise to mine the mats up and craft the items. I think what needs to be done is have the roundstones provide enhanced quantity of mats rather than quality, then people would be excited to see these pop up.
    If every Gathering Gear piece sold had a corresponding crafted piece, then I'd be looking at using the RGS for Favors to craft stuff. As it is, I find that the better use of my time is getting the Gathering tools first, and that leaves me with excess RCS tokens. I really don't see anything to do with them but to buy a couple of MH crafting tools. I'm leaning towards the Leatherworker, and either Blacksmith or Carpenter tools.

    Unfortunately, that means I'm more than a month away from being able to even try crafting anything, and that's only if I get lucky with the Favors.
    (2)

  2. #202
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    so i need blue ooid for animal fats , searched Google to see if anyone knows anything (not that i could see) , went up to page 10 no one knows anything , so i said ok i sacrifice my own progress and be the lab rat and go check myself then share the results on forums ,i spent my one week work on favors and still have no idea how to get them because i didn't have enough info or red scrips , dont even want to think about bladeleaf or rest of them , its RNG inside RNG,inside RNG,that is gated behind red scrip cap :|
    this is getting out of hand , their methods and their solutions its getting too complex and stupid!

    Stop whinging, all this "I'm gonna unsub because it's too hard" rubbish, so unsub, go play Minecraft, If the game had no challenges it wouldn't be worth playing. I don't understand you people who pay for a game then moan it's too hard to play. It's like buying a car then complaining to the manufacturer that it's no good because you haven't learn to drive.
    you either dont know whats going on or you are not a crafter ,i dont see a challenge here , all i see is waiting , nothing but waiting for next week and weekly reset , nothing is difficult here , all i see here is bunch of new items with no hint on how to obtain any of them , you are suppose to go and find it out on your own only to see you dont have enough resources and have nothing to do until next week and another chance to try ,that may or may not work .to hell with it im even ok with waiting for weekly reset , i just hate how im runing around hours per day having no clue on how to get what i want and search google for hours to find a slight clue!
    this is not difficulty or challenging at all! i dont even know what to call this ^^

    No it's more like being a great driver, with a great car, except you suddenly have no wheels and you have to sit there on your ass for weeks while the tires get changed.
    he summed up my post into one short line :| i salute you sir /salute /bow
    (5)
    Last edited by Nylisa; 08-01-2015 at 10:15 AM.

  3. #203
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    If every Gathering Gear piece sold had a corresponding crafted piece, then I'd be looking at using the RGS for Favors to craft stuff. As it is, I find that the better use of my time is getting the Gathering tools first, and that leaves me with excess RCS tokens.
    Couldn't you spend 200-250 RGS on Favors and save the rest for gear? The gatherer off hand is far from as large of an upgrade as the main hands, but you can get that in a week easily while still getting a piece of turn in gear the following week. That's my plan at least simply because 11 hours of favor farming is excessive but I'd still like to be able to work on the 2* stuff a bit.

    But yea, I can understand that gatherers are kind of left screwed with now crafted alternative. What I'm interested in is when we can expect a new tier of gear. As of now all the stats prerequisites are met without the need for the new gear.
    (1)

  4. #204
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    ^^^

    Blue Ooids can be found at the lv 60 Mining Nodes in the Dravarian Hinterlands, the nodes that have Hard Silver Ore. The way it works is that for every node you deplete there is a small chance that a "Concealed Node" will appear, you will receive a notification kinda like when you sell an item on the Market Board. You won't have to uncover the Blue Ooid on the first try, it be visible, gather the Blue Ooid and deplete the node by gathering the Clusters. Then move onto the next node. On average you're supposed to get 4 rare item per Favor.

    A small trick is to deplete 4 of the 6 surrounding nodes to just 1 hit remaining , activate the Favor then collect from those 4 nodes. You'll save yourself the time for 12 - 15 swings. Run the clock out completely, even if you deplete the last node with 3 seconds to spare and the concealed node appears, it will not vanish when the time runs out
    (1)

  5. #205
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sibyll View Post
    Couldn't you spend 200-250 RGS on Favors and save the rest for gear? The gatherer off hand is far from as large of an upgrade as the main hands, but you can get that in a week easily while still getting a piece of turn in gear the following week. That's my plan at least simply because 11 hours of favor farming is excessive but I'd still like to be able to work on the 2* stuff a bit.

    But yea, I can understand that gatherers are kind of left screwed with now crafted alternative. What I'm interested in is when we can expect a new tier of gear. As of now all the stats prerequisites are met without the need for the new gear.
    I could .. but ... we don't know exactly when the next major patch is coming.

    Everyone knew that 3.05 was going to include new recipes (the rest of the 1 star, at a bare minimum). Everyone expected that there would be 2 star stuff, as well. Very very few expected the 2 star crafting requirements to basically be "max meld everything 3.0 BiS". Scoff if you like, but 718 Craft/695 Control is darn near "max meld everything".

    At 9 tokens per week, if you ignore the Fishing gear, you are looking at 18 weeks (with a whopping TWO RGT left over) :
    MH : 26
    Hat : 12
    Body : 18
    Hands : 10
    Legs : 7
    Feet : 7
    subtotal : 80
    Total for both Mining and Botany : 160

    I don't know what patch 3.06 is going to do. It may reduce the number of RGT required to obtain this otherwise-unattainable gear. It may increase the cap from 450 to 900 (effectively halving the time).

    But does anyone realistically expect that 3.1, when it comes, won't have recipes requiring materials from nodes requiring this gear's stats? For all we know, and I half expect this, 3.1 is going to have the crafted i170 equivalent that gathering gear is currently missing.

    My gathering gear is not melded in the best fashion. As it is right now, though, I am unable to obtain the Folklore RGS collectables with enough of a Collectability rating to be worth the RGS. That suggests to me that a gear improvement is certainly in order, and the MH tools are one heck of a place to start. I don't know that I'm going to get all of the i180 Mining/Botany gear. At this point I'm only planning out to six of those 18 weeks.

    But I do know that either they are going to drop the Scrip system entirely, OR they are going to add new kinds of scrips. Green, Yellow, Pink, Purple, all rotating in and out as the Philosophy, Mythology, Soldiery, Poetics, Law, and Esoterics have done. *IF* they follow the same sort of pattern with Scrips as they do with the Tomestones, we are looking at what .. 3.15? 3.2? Before another Scrip is added.

    At 3 months between each major patch, we're 11 weeks away from 3.10 ... and 23 weeks away from 3.15. That's only a difference of five weeks in which to gather Favors and still gear up with the bought Gathering gear.

    Hopefully by then more people will be gathering and selling Favor node gathers on the MB at lower prices. I tend to doubt it though, unless 3.1 adds recipes that replace the current ones.
    (1)
    Last edited by Roth_Trailfinder; 08-01-2015 at 11:42 AM.

  6. #206
    Player
    Jethero's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Ling Langdon
    World
    Cactuar
    Main Class
    Botanist Lv 60
    Everyone brings up very good points against this system, and it is indeed the endless waiting, RNG inside RNG, and an unrewarding journey that is mauling us.

    I believe, for my part and some other mastercrafters I know (three of whom have quit due to this debacle), the sheer satisfaction of searing our name into the Master Craft monstrosities is our endgame. Sure, we can turn a hefty a profit after, but I'm convinced that a lot of this is for making all of our own gear out of pride and love for crafting. Gil is just another boon.

    At this moment, the vast majority of us don't even have access to enough materials to even attempt the full synthesis for the 2* items. There aren't even enough ooids on my MB to make the processed mats. I started on Folklore and favour myself, and it's as infuriating as I've been told it is.

    Edit: Incorrect comparison of crafted gear sets removed. I was looking at the NQ crafted versions of DoH gear, and then mistook them for the gear you get from Red Scrip turn ins. Apologies.
    (2)
    Last edited by Jethero; 08-01-2015 at 03:50 PM.

  7. #207
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Might want to double check that, Jethero ...

    Chimerical Felt hat HQ : 62 Control
    Hammermaster's hat NQ : 3 CP, 62 Control
    Hammermaster's hat HQ : 4 CP, 70 Control

    Chimerical body HQ : 199 Craftsmanship, 62 Control
    Hammermaster's body NQ : 3 CP, 199 Craftsmanship, 62 Control
    Hammermaster's body HQ : 4 CP, 225 Craftsmanship, 70 Control

    Serpentskin gloves HQ : 62 Control
    Hammermaster's gloves NQ : 3 CP, 62 Control
    Hammermaster's gloves HQ : 4 CP, 70 Control

    Chimerical legs HQ : 62 Control
    Hammermaster's legs NQ : 7 Craftsmanship, 62 Control
    Hammermaster's legs HQ : 8 Craftsmanship, 70 Control

    Serpentskin Shoes HQ : 62 Control
    Hammermaster's boots NQ : 7 Craftsmanship, 62 Control
    Hammermaster's shoes HQ : 8 Craftsmanship, 70 Control

    Each HQ piece is clearly an upgrade over the Chimerical Felt/Serpentskin set.
    (0)
    Last edited by Roth_Trailfinder; 08-01-2015 at 11:57 AM.

  8. #208
    Player
    Jethero's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Ling Langdon
    World
    Cactuar
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    snip
    Yes, you're entirely right. I was comparing the crafted 2* normal quality instead of looking at the HQ versions. I actually made two mistakes. I will correct myself, thank you.
    (0)
    Last edited by Jethero; 08-01-2015 at 12:31 PM.
    Don't. Panic.

  9. 08-01-2015 12:30 PM

  10. #209
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Scoff if you like, but 718 Craft/695 Control is darn near "max meld everything"..
    I didn't mean to come off that way. I had nothing melded when the patch dropped and I thought it was a bit stupid how much melding these required. The meld requirements wouldn't be such an issue if it weren't for Clam Chowder requiring fish, which tend to cost of fortune due to fishing. The Control melds are the real killers here. Clam Chowder combined with budget craftsmanship melds is very easy to hit those requirements.

    As for the rest of your post, if they don't release crafted versions of the gathering gear and drop a patch that raises stat caps then it's going to really throttle the supply of materials for crafters, as you alluded to. As of right now the only major piece that you can make is the off hand and maybe the belt.
    (0)
    Last edited by Sibyll; 08-01-2015 at 03:22 PM.

  11. #210
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I posted all the optimal melds on http://xivdb.com/
    Basically you max control/CP and drop in one craftsmanship IV materia into everything to get the optimal stats. The exceptions to this rule being rings, chest, mainhand and offhand.

    You can look at my gear here:
    http://ffxiv.ariyala.com/R59U

    Note the set listed there does not use V materia, and is BIS for everything except Chest/Main/Offhand (which you can't max). This puts me at Craftsman 722, Control 700 and 402 CP. The extra CP is for a very specific macro which basically lets me macro craft new one start items HQ.
    (0)

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