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  1. #1
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Coming back to the original premise of this thread... Wow people were not being melodramatic: crafting really is dead, at least the high level stuff. Here we are a week and a half in, and I can't find a single piece of the new crafted gear for sale or in the history. 0's for quantity across the board. Mats are non-existent as well.

    I read elsewhere that SE is going to adjust it soon (it's in the dev tracker). If any Devs happen to be reading this, it seems a huge adjustment is needed.
    (3)

  2. #2
    Player
    Deuce's Avatar
    Join Date
    Dec 2012
    Location
    Ul'dah
    Posts
    13
    Character
    Deuce Angaar
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by giantslayer View Post
    Coming back to the original premise of this thread... Wow people were not being melodramatic: crafting really is dead, at least the high level stuff. Here we are a week and a half in, and I can't find a single piece of the new crafted gear for sale or in the history. 0's for quantity across the board. Mats are non-existent as well.

    I read elsewhere that SE is going to adjust it soon (it's in the dev tracker). If any Devs happen to be reading this, it seems a huge adjustment is needed.
    I'm not expecting anything close to what the players actually want. We might get some relief, but this hilariously bad system will probably still remain. Remember, top tier crafting is the devil and it must be stamped out or else every player will feel inadequate for being poor.
    (5)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by giantslayer View Post
    Coming back to the original premise of this thread... Wow people were not being melodramatic: crafting really is dead, at least the high level stuff. Here we are a week and a half in, and I can't find a single piece of the new crafted gear for sale or in the history.
    Indeed, the entire 2* system is a total shambles.

    If the next patch does not improve things considerably, I'll be re-thinking my sub too.
    (4)

  4. #4
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    I have never been so close to unsubscribing from this game as I am currently.

    I just spent the better half of FIVE HOURS gathering dragon's warts, ooids and all that crap to finally, finally now at 11pm on my second day gathering to be able to make the ingots and leather to try and make the blacksmith offhand tool. Now why do I want to make this tool, I hear you ask. Well - I am a CRAFTER. I enjoy the CRAFTING side of this game. And finally after five or so hours of GATHERING I can put all that time and effort into 4 crafts. 2 ingots. 1 leather. 1 tool.

    And my leather came out SQ with 82%. And my ingots came out SQ with 82 and 88% respectively. That bit I'm okay with, it happens. You SQ shit from time to time. What I am not okay with is now having made those past five hours a complete and utter waste. I can't make the final piece a HQ with SQ unless I get Excellent on the BB step. and the ultimate kicker -- the SQ tools are barely better than my already melded tools. By a factor of almost nothing.

    Now SQing the ingots and leather isn't why I am angry. I am angry because those three crafts took me about 6 minutes to do in full, 2 minutes each. To get the materials for that six minute stretch of work came from FIVE GODDAMN HOURS OF "PLINK." "PLINK." "PLINK." "PLINK." "PLINK." and "WHSP." "WHSP." "WHSP." "WHSP." "WHSP."

    As it stands now, crafting is in the gutter because it is gated behind hours and hours of the pinnacle of dull, lame, uninspired content this game has created to date (gather earth crystals or a flower for fifteen minutes at a time and see if you reach 10 or 3 of the item you need. If not try for another 15 minutes. Then another. You got them. Great. Good for you. Now go gather wind crystals or stones for fifteen minutes at a time and see if you reach 10 or 3 of the item you need. If not try for another 15 minutes. Then another.

    Got everything you need. Great. Now put all those hours of hard work into a 2 minute craft and pray to RNGesus.

    I'm done with crafting for now. Another one hangs up the tools.
    (14)
    Last edited by Buckles; 07-31-2015 at 03:18 PM.

  5. #5
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Buckles View Post
    -snip-
    Remember prior to 3.0 at all? Back when you had to farm days or weeks to get enough unspoiled node materials to trade for an upgrade which were gated behind limited spawn times and quantity could gather from any given node...or bothered with grinding for hours, days or weeks to get the masterbooks or to get your lucis/supra's and such. Even if you went the buy materials route you still had to at some stage spend hours or days saving up/grinding gil enough to buy the materials. Take forager main hand for example which required 60 unspoiled node logs if I recall correctly and could only gain between 1-4 generally per hour of which you could not buy the logs or trade for them with other players. Then another 30 for the hat.

    People seem to be forgetting every single thing in this game is gated in some form from character lvls restricting content, quest restrictions, stat restrictions, gear restrictions, tome/seal restrictions, completion of dungeons/trials and raids locked behind the competence rest of the group plus queue times, node restrictions, fishing location and bait restrictions, gil restrictions gated behind time/effort and supply/demand, class and skill restrictions, crafting quality/quantity/progress restrictions and the entire rest of this game which is designed to slow your progress every single step of the way. Let's not forget most aspects of this game are tied into RNG in some form or another. The scripts are an additional restriction but do not presume or try to suggest you were not restricted a lot even before it's implementation. 5 hours mentioned is not a vast amount of time and crafting has always had an element of RNG hence why prior to 3.0 when got your quality on an item up to even 99% it could still fail to produce a HQ version.
    (0)
    Last edited by Snugglebutt; 08-01-2015 at 05:18 AM.

  6. #6
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Snuggle trolls all the craft threads supporting the system so no surprise here.
    The grind, imo, is fine...

    But there is ZERO utility in crafting now.
    We have NOTHING to offer anyone in gear, tools, or weapons.

    I think people are rightfully upset that such an incredibly punishing system has nothing at the end of it.
    They are correct too, there is nothing selling on the board and no one cares much about any 2* because none of it is anywhere near good for anything.

    2.4 had a far better balance.
    3.0 crafting isn't dead, but it is broken.
    The reward motive is gone.
    (7)

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Kiyyto View Post
    Snuggle trolls all the craft threads supporting the system so no surprise here.
    Ah, good old ad hominem...care to show how what I said was wrong instead?

    Read what I said above again and here's a quote from yourself posted elsewhere. Hypocrite.

    Quote Originally Posted by Kiyyto View Post
    Are you for real?

    Look man, here's the deal... This is an mmo.
    Every single thing they do is to draw out the amount of time it takes to do, well everything, to the point of insanity..

    Everyone is running around complaining about red scripts, why'd they do it, can't understand.

    Lmao, their entire motivation behind every single function in this game is "how can we make this take longer?"
    (0)
    Last edited by Snugglebutt; 08-01-2015 at 05:19 AM.

  8. #8
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Snugglebutt View Post
    Ah, good old ad hominem...care to show how what I said was wrong instead?
    Easy to disproove:

    there was people with 11/11 lucis on day 3
    there was people with full artisan gear on day 1
    there was people with 11/11 supra on day 4

    So far its been 8 days and i only see ONE piece of equipment for under 50M on the MB (its the crafting ring, which is +2CP compared to the lvl 57 ones WOOOO) - for a total we have 3 rings 1 neck 1bsm body on the MB - the body is 77.7m the neck 50m one ring 10m the other 2 50m, go figure

    And im not saying its not kind of a gate like in 2.x - but the gate itself is not the problem. The huge amount of time to get through it, the limited demand of items behind it - who is buying crafting equip just to make crafting equip? - and the time needed running around braindead, stupid and wasting playtime that could be used better elsewhere. For one single piece of equipment it would take me more playtime then i needed to get 2-3 of my old lucis tools. And for what? The bang for my buck is so horrible - so why even bother?
    To craft more 2 star that i do not need because there is not even 2-star food and i will be able to buy the old i180 tools/equip cheap as soon as 3-star recipes are out?

    Im fine with new stages in the crafting circle and never had to have supra/artisan/lucis at day one - but im not fine with investing around 100 hours of playtime (and 6-8 weeks) for equipment that will become obsolete once we get the next type of scrip currency and new recipes.
    (9)

  9. #9
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Snugglebutt View Post
    -Snip-
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    (7)
    Last edited by Buckles; 07-31-2015 at 11:55 PM.

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Buckles View Post
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    This is exactly right, the current system is worlds apart from the 2/3/4 star 2.x days, there is no comparison.

    The people arguing against this were saying things like "you can't expect to full gear up on day 1" etc etc, a week and a half later...

    How many 2* items can you see on your Market Board from the 100's of lvl 60 crafters on your servers?

    On my server there are 4 HQ items and 2 NQ items for sale, in total. None of these are battle i180 items, they are all items that use less mats than the battle gear. (e.g. 2 of the HQ items are crafting rings, they use a sixth of the scrips mats a caster robe would need).

    Also there are hardly any ooids etc for sale, as people don't consider them worth their time to collect...
    (4)
    Last edited by scarebearz; 08-01-2015 at 06:50 AM.

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