
Originally Posted by
LineageRazor
For Brow vs Blessing, if your success depends on landing Blessing on a Good/Excellent, then the only relevant difference is going to be in the potency. At 11 stacks, there's a difference of 60 potency, amped up to 90 potency with a Good proc. Even after the Good, that's less than the difference of a single Hasty or Basic Touch. As for accuracy, I never discounted that a casual might go for Steady Hand II, but if that's just not casual enough, 90% success with Steady Hand is an acceptable risk, in most cases.
For Whistle and it's associated abilities - I just don't know - but I'm not convinced that others know, either. There are so many wierd ways that things intertwine with WWYW, abilities that can only be used at certain stack sizes and whatnot. They are expensive, yes, but I feel like folks have given up on experimenting with them too soon, and for the simple reason that they don't HAVE to use them, so why bother experimenting?
What I do know is that SE must have had some reason for introducing them. For whatever reasons, THEY thought that the abilities would be relevant, and since we don't, either SE is high out of their mind, or they understand something about them that we haven't figured out yet. They doubtless had their own crafters playtesting them before release, perhaps with coaching from the devs to tell them how best to use them, and those crafters gave the thumbs-up. If it is a correct assumption that the specialist abilities were added to cater to casuals, then those playtesters tested the new abilities WITHOUT cross-class abilities and found the outcome to be favorable.