Quote Originally Posted by Jade-Nephrite View Post
I was trying to think of what would make a lv 60*** craft difficult and the only concept I think of is raising the Progress / Quality bars. The Master II books were tough because those trade-ins needed a ridiculous amount of Quality, if they raised new recipes to 15K Quality that would be pretty rough.
I'd like to see them move away from the trap of just constantly trying to raise difficulty because it alienates new players while adding very little. I'm surprised they didn't utilize their workshop mechanic from the ixal dailies to diversify crafts. I'd be interested in seeing 3* recipes with the same or even lower difficulty, but each recipe requires a different workshop that applies its own restrictions. It's a lot more interesting than RNG "difficulty".