Your definition of casual still isn't nearly casual enough. A casual crafter is one who feels exhausted after weeks spent leveling a single craft to 50. After getting all that done, they feel they've earned the right to craft anything their craft has to offer. Sure, they might have to get good gear before they can access the toughest things, but that's fine; it's no different than gearing up making you more powerful as a combat class. Anyone who considers leveling a single craft to 50 to be easy simply doesn't have a casual mindset.
Some here may feel that that kind of casual is simply too casual to be worth considering - but they're out there, they're plentiful, and SE wants them to not dismiss crafting as something not even worth trying because it's too hardcore.
Your BLM analogy falls short in that a BLM only cross-classes abilities that help a BLM. A BLM doesn't need tanking skills, and has only minor use for healing skills. If that if you really want to compare it to crafting classes, make it so that some of BLM's most important skills come from level 50 cross classes from ARC, GLD, CNJ, PGL, LNC, and ACN. It's not a matter of BLM performing a bit better by getting these cross-classes, it's a matter of a BLM completely failing at their role in high-level content unless they level six other classes to max level. Byregot's Blessing, and to a lesser extent CS2, PbP, and arguably a few others, were simply that important.
Clearly, still a slave to Byergot's Blessing. Thankfully, we do have folks out there actually experimenting with new methods that don't rely on old expectations.
Even if the method used in that link doesn't turn out to be a usable solution, it shows that at least some crafters are still willing to experiment.



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