Difficulty is meaningless if there is no reward or goal at the end of it.Stop whinging, all this "I'm gonna unsub because it's too hard" rubbish, so unsub, go play Minecraft, If the game had no challenges it wouldn't be worth playing. I don't understand you people who pay for a game then moan it's too hard to play. It's like buying a car then complaining to the manufacturer that it's no good because you haven't learnt to drive.
That all depends on what you consider to be a reward or goal. If your idea of a reward or goal is, "Now I can craft gear that's meaningful for endgame raiders," then yeah, you're pretty much out of luck, but that's only one of many possible goals a person might have as a crafter. For some, the very fact that a task is difficult is enough reason to do it; at the end of it, you feel the accomplishment for doing a difficult thing. There doesn't have to be anything tangible as a reward.
Actually, to be brutally honest, pretty much EVERYTHING in this game is the latter kind. Folks strive to complete difficult content, knowing full well that any rewards they get will be obsolete in months, maybe even weeks. Why do they do it, then? For the joy in accomplishing something difficult. Nothing more. At least, unless they're fooling themselves into thinking that their accomplishment has any meaning beyond that...
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