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  1. #1
    Player
    Hoobala_Boobala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Hoobala Boobala
    World
    Moogle
    Main Class
    Warrior Lv 60
    My personal view is SE took a lazy approach to end game crafting and gathering without actually thinking why gatherers and crafter's play those classes. They've look at end game battle classes where the meta is to max gear to deal more damage and thought "lets make end game gathering and crafting about gearing up, players only play to get better gear don't they?", but IMO this is not want gather's or crafter's want. They want end game to be about playing the marketboard, economics, making gil and helping out friends with their crafting and gathering skills. The scrip system does not allow for any of this as anything from the highest tier of crafting will be so exorbitantly expensive that normal players will not be able to afford it, and even if they could; wouldn't since they can gear up so fast with law, alexander (normal) and esoterics.

    IMO the way SE should have done red scrips:
    1) Capped red scripts should only have ever been used as an alternative way to get high level gathering and crafting gear in a cheap but slow progression sort of way.
    2) Capping access to high level crafting materials behind the same system is the main problem and has killed off end game crafting/gathering - take materials out of the red script system and put them somewhere else either:
    a) Blue scrips since these are not capped
    b) Level 60 dungeons drops (gets DoW/DoW back into the crafting cycle)
    c) Centurio seals/tomestones of law (gets DoW/DoW back into the crafting cycle)
    d) Grand company seals
    e) New gathering folklore nodes or existing
    f) All of the above
    If they won't make the above changes then uncapping red scrips will offer a less satisfactory improvement but at least removes the weekly limit on raw materials.
    If they won't uncap red scrips then the battle class gear from crafting should be equivalent to Esoterics i200 and upgradable from savage drops in the same way to i210.

    Effort =/= reward atm and the frankly the actual "game" of crafting and gathering (at the highest level/endgame) is no longer fun
    (0)
    Last edited by Hoobala_Boobala; 07-25-2015 at 10:21 PM.

  2. #2
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Hoobala_Boobala View Post
    Effort =/= reward atm and the frankly the actual "game" of crafting and gathering (at the highest level/endgame) is no longer fun

    Lucis was bad enough, you could do anything without it. This grind is even worse, and if the fun is taken out of a game its not a game anymore but work. And while working i at least get my monthly wage. 11.5hrs of favors plus 15+ times of getting gathering scrip plus the time getting mats for crafting red scrip.

    Casual? I wanna see if a casual got 20+hrs (and motivation to even try) per week just to be able to craft for craftings sake - i for my part as an all 60 crafting/gathering 8 days in 3.0 am done with it until they change something. If they dont, well, they might loose a customer with 720 days active subscription once im done with all battle classes. Im still undecided, but if i cant gear my classes to a proper level without putting 20+hrs per week in - leveling battle classes only gets you so far...
    (4)

  3. #3
    Player
    nickyblaze's Avatar
    Join Date
    Apr 2015
    Posts
    16
    Character
    Nicky Bbryan
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    just grinded my first 450 scripts, roughly 30 of the same item, close to 200 crafts to make these items, I cant wait to do this week after week, crafting a small variation of the same item week after week after week! I think im going to work on this before bed, forsure itll put me to sleep.

    I was hoping that instead of purchasing all these items with the same tokens, theyd be put into the crafting log, with different combinations of mats making it interesting and unique like the level 55 gear. This is bland and boring, grind intensive, repetitive.

    Not a fan of this system, nor the tome system either, grind the same dungeon over and over, pass on all the useless loot and obtain the same tome week after week to obtain armor that everyone else is using, like an ffxiv uniform.
    (2)