But if you're not going to make the items super relevant, don't make crafting and materia obnoxiously tedious and RNG based.But no matter how they change it someone always gets stepped on. If you make a subpar weapon people will make it but no one will use it unless they are catching up. If you make a craftable on par people will find some way to purchase it to bypass high level content. If it is a craftable piece that requires a drop to be on par it belittles raiders achievement in some fashion. A token of some fashion that can only be recieved via someone else timevested in the raid might be the least damaging change that won't anger most people. I wonder how many times the craft dev unit got their legs cut out from under them for balance\community reasons.
Hell, just make them neat glamors with maybe a decent level (I.e ilvl150 so you can take it into the final instances).
For instance, do two lancer sets for armorers.
One requires the red script crap and a bit of an investment.
The other is untradable with relatively simple mats that an armorer should be easily made with level 60 gathers and not locked behind stupid gates or items from 5 other crafting professions.
You reward those who put the time and effort into the class to make gear for themselves, while still allowing those who wish to just make Gil to also have a route to do so, which a mechanism in place to make sure the goods are worthwhile for the time investment.
Yep. Tons of work and agonizing RNG for trivial payoff. RIP crafting.
I've never been a huge fan of omnicrafting, so at the moment I have 2 60 crafts. I hop on today and check my red scrip turn-ins and some quick math showed I'd need about 3.5 million gil's worth of materials to cap. I'm sure some days will be cheaper than others, but if that's in any way a benchmark, there's no reasonable way to casually craft and advance anymore, as you'd need to craft pretty hardcore to keep producing that kind of money consistently every week. If you gather instead, you're trading time for money, and at that point, you'd probably have more steady income just from selling the mats to other serious omnicrafters.
But I hate gathering. *sigh*
I've never been a huge fan of omnicrafting, so at the moment I have 2 60 crafts. I hop on today and check my red scrip turn-ins and some quick math showed I'd need about 3.5 million gil's worth of materials to cap. I'm sure some days will be cheaper than others, but if that's in any way a benchmark, there's no reasonable way to casually craft and advance anymore, as you'd need to craft pretty hardcore to keep producing that kind of money consistently every week. If you gather instead, you're trading time for money, and at that point, you'd probably have more steady income just from selling the mats to other serious omnicrafters.
But I hate gathering. *sigh*
This.
It seems as though only the richest will progress. The midcore crafter with 20-30 million, not to mention crafter's with less, have hit a brick wall. Wtf?
Look at the bright side - the rich crafters with the millions it takes to procure the materials they need for their AF are destroying their own personal fortunes forever. There's nothing to craft with the shiny AF, and, according to SE, that's by design this time around.
Right. I went into Heavensward with about 20M that I put aside, knowing I would want a decent nest with which to get my ALC, WVR, and LTW to 60 and geared. I've spent about that much getting WVR and ALC to 60 with a full set of gear (though not melded--I assumed it would be wise to wait until we knew the requirements for 2-stars). LTW is currently receiving XP solely from GC turnins to mitigate costs. Even the money I spent getting these two claseses to 60 hasn't been made back yet using anything I can produce with them at 60.
I'm making the largest majority of my money on AF Augmentations, which are reasonably priced to make and sell for a respectable premium. I've done nothing but lose money and time trying to profit on level 60 crafting. I would have been better off not leveling either class, and that's sad, because crafting has always been my preferred way to kill time once my DoW/DoM leveling is done.
This new system only adds to the investment necessary to "kit out" a given class, and so far as I can tell, the market for the items it will allow you to make (both the crafted DoH/DoL sets and the DoW/DoM stuff) is going to be incredibly small because prices are going to have to be astronomical to recoup the investments of time and money necessary to make them.
You spent 20m to level 3 classes to 60 and gear them? >.>
I spent 5m and maxxed all gatherers/crafters and made the amount already back by selling random stuff (and got all master III books 2 weeks in 3.0 just with CUL)
But yeh, the prices for materials that are only needed to craft more crafters equip are... well only one word describes it well: ridiculous at this point
*sigh*
I have spent hardly any money levelling my crafters. But that's the advantage you get when levelling everything at the same time, i guess. I spent 8 millions on desynth, though, which I didn't really get back (only sold a few HQ mats and kept the rest, too lazy).Right. I went into Heavensward with about 20M that I put aside, knowing I would want a decent nest with which to get my ALC, WVR, and LTW to 60 and geared. I've spent about that much getting WVR and ALC to 60 with a full set of gear (though not melded--I assumed it would be wise to wait until we knew the requirements for 2-stars). LTW is currently receiving XP solely from GC turnins to mitigate costs. Even the money I spent getting these two claseses to 60 hasn't been made back yet using anything I can produce with them at 60.
This, I spent way more on desynth. I got it back when felts were hard to get though![]()
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