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  1. #11
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Snugglebutt View Post
    -Snip-
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    (7)
    Last edited by Buckles; 07-31-2015 at 11:55 PM.