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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    I still don't understand why they don't ditch the materia system and let crafted gear upgrade via similar system as tome gear. Initial ilvl stays 20 lvls below tome gear and the cost of upgrading it will be whatever the equivalent tome slot would be (ex: i180 chest gets upgraded to i200 from 825 esos). For the sake of balance the HQ piece could be slightly less than 825 to upgrade or the NQ piece could be slightly more than 825 so that NQs aren't garbage but getting HQ has value. This type of system would also give crafted weapons value because damage would increase while also making accessories less broken because you can't double dip in primary stats, which was idiotic design since 2.0.

    Crafting becomes useful and DoW/DoM get another stat line to itemize with at the same time.
    (0)
    Last edited by Sibyll; 07-22-2015 at 04:11 AM.

  2. #2
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Sibyll View Post
    I still don't understand why they don't ditch the materia system and let crafted gear upgrade via similar system as tome gear.
    Well, because the whole Materia thing is deeply embedded in FF lore, and was one of the most favorite things we were able to do so long ago. Granted, it's morphed into something completely different (boy, would I love a materia system like we had in FF7...), but that's just too OP for an MMO, I guess.
    (2)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Katchoo View Post
    Having not looked over all of the current gear options for DoW/M classes i'm not sure what is and is not useful 100% but ...

    I currently feel like "whats the point of me even gearing up one job?"

    I have always been a very self sufficient person, i HAVE to make my own gear, i need that little signature at the bottom but considering how easy it currently is to upgrade gear, be it via Law, upgraded Law, Esoterics and even with it's god awful loot system Alex, why would i go through so much pain and hardship to acquire something that is not event remotely and upgrade?.

    When 2.00 was out i distinctly remember that Gryphonskin gear (specifically accessories) was a very viable gear option, melded up with extra VIT. In 2.55 some melded accessory could be on a par with a T13 piece. Again considering how easy it is to upgrade via Alex specifically for acc i can't think of a reason why i would even bother gearing my Goldsmith for the current system.

    I'm sure we will have more to come but as a first batch this is pretty poor.
    The melded jewelry is still best for the tanks, but having only one crafting class able to make a few pieces of gear for one role is not the way to make crafting relevant.

    I remember enjoying 2.0 crafting. 3.0 just all seems tedious. All the new abilities are too heavily dependent on RNG, absolutely everything from minor mats to end game crafting equiptment is gated, and most of what you make is complete junk. I have no idea where they're going with crafting but it kinda sucks right now.
    (5)
    Last edited by Giantbane; 07-22-2015 at 04:21 AM.

  4. #4
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Giantbane View Post
    I remember enjoying 2.0 crafting. 3.0 just all seems tedious. .
    Summarise the entire Heavensward expansion for me
    (9)

  5. #5
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Maybe... just maybe... the upcoming mess of a crafting system could become "tolerable" IF every single crafted piece came with 5 materia slots.
    In order to produce a "worthwhile" piece of equipment via crafting, you must get past the materials timesink (often time/stat gated), successfully HQ it (requiring high stats and most likely some LUCK), and then meld 5 pieces of IV/V materia onto it, which requires either a retarded amount of money OR a retarded amount of luck.

    Lets suppose that ALL crafted gear past 50 came with 5 guaranteed materia slots. Now once you get the HQ item, you just need to obtain the materia and stick it on.
    Then how do we continue to cycle materia through the system?
    Well we have Mutamix. And lets say that while we did all our stuff in Ishgard he figured out how to remove (some) of the RNG aspect of combining materia.
    Lets say that if you bring him 3 random materia of grade A, he came combine them into another random materia with a 75% chance of being grade A, and a 25% chance of being grade A+1, but still random.
    Now if you bring him 3 of the same materia of grade A, he can combine them into a materia which is the same as what you gave him, but with a 25% (maybe 50%) chance to be Grade A+1.

    And there you go, all materia has value! Random useless materia? Combine 3 to have a chance at something better. 3 specific materia? Combine them for a "reasonable" chance at getting a grade... upgrade.

    Now crafters have some purpose in making readily customizable gear, and the materia market can naturally flow between grades while removing more than 66% of the materia floating around.
    Its almost funny isnt it? Given a 50% chance to raise the grade of your materia, you would on average spend 6 materia to obtain 1. That is the equivalent of failing a meld 83% of the time! But you wouldnt care! Once you succeed, YOU ACTUALLY SUCCEED and have the result you wanted! You didnt even consider that you effectively failed your last 5 melds every single time!
    (2)
    Last edited by Kenji1134; 07-22-2015 at 04:31 AM.

  6. #6
    Player
    Lito00's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lito Lightcaster
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    I really want to disagree with the OP... but sadly, I have to agree. It feels like SE took a look at us omnicrafters and said, "Let's screw them real good".

    I just have no words. Wait... I do have one word. WHY!?!?!?
    (3)

  7. #7
    Player
    Wizel's Avatar
    Join Date
    Mar 2014
    Posts
    65
    Character
    Wizel Balan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Do we even know what it is going to take to get Red Scrips yet? With the way it is looking so far we will probably have to turn in lvl 60 gear HQ and get like 5 scrips for doing that.

    Also this extreme gating on crafters items 100% intentional I am sure, there are gear sets for DOW/DOW that are ilvl180, get that to HQ can you will probably be equaling ilvl 190 gears base stats.

    They do not want crafters making that for raid groups and having them OM 5 materia on them allowing the content to be beaten in a week like they did on T13, i could be wrong on this but gd the requirements for this are just beyond silly.
    (0)
    Last edited by Wizel; 07-22-2015 at 04:59 AM.

  8. #8
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Yup, the update on the 22nd better include more than just implementing the red scrips. If this is left in place the way it looks.... just no point.
    (0)

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Wizel View Post
    Do we even know what it is going to take to get Red Scrips yet? With the way it is looking so far we will probably have to turn in lvl 60 gear HQ and get like 5 scrips for doing that.

    Also this extreme gating on crafters items 100% intentional I am sure, there are gear sets for DOW/DOW that are ilvl180, get that to HQ can you will probably be equaling ilvl 190 gears base stats.
    HQing Green crafted gear is equal to Blues of the same item level minus one of the secondary stats (ex: Ruby Ring and Hero's Ring of Slaying are both capped at Strength and for one secondary stat, but the Hero's ring has another secondary stat as well). The extra 10 ilvls you get on crafted gear comes from the stats from melding it, assuming you can reach the caps; which you can't without Tier Vs. The accessories are a different beast because you can meld vitality to them (or strength in the case of tank accessories) which makes them broken by design.

    There is no reason to ever get left side gear because the lack of a cap on Law means you can just farm an entire set up in a few days. If this is suppose to be catch up gear then why make it so absurdly gated that tome gear is still easier to acquire?
    (1)

  10. #10
    Player
    Wizel's Avatar
    Join Date
    Mar 2014
    Posts
    65
    Character
    Wizel Balan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    When I was looking at the new main hand tools, if you wanted to purchase them it takes 26 tokens (1300 red scrips/3 weeks) and a scroll item of some kind. Does anybody know how to get that scroll item or is it something that is being added in the Thursday patch when they add in red scrips?

    I am at work so I did not have time to look over things properly this morning but the requirements so far are just mind boggling, I can only hope on Thursday they allow you to spend law/poetics on items like they did in 2.0+ with coke, potash, ect.
    (0)
    Last edited by Wizel; 07-22-2015 at 06:36 AM.

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