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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Well, I admit this just seems impossible. I love crafting, I was a omnicrafter back in 2.x, it was a nice challenge and you could almost always see the rewards for your efforts. I could buy a house, minions, everything I wanted, I saved some 60mils (ehich is not much, I know) gil to be ready for HW...but this is just endless grinding. I'm taking a step back. Good luck fellow crafters.
    (1)

  2. #2
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Lyrinn View Post
    Furthermore, combat classes who helped stabilize supplies will no longer be able to do so. DoW/M used excess tomes to purchase and sell mats, which provided them with a source of income and crafters with a steady supply. Win-win for everyone. Now DoW/M have to find somewhere else to dump seals and crafters have to work with scarce supplies. Brilliant.
    This is a point that I haven't seen touched on anywhere else and yet it's one of the biggest problems. Even supplying end-game crafting/gathering right now takes high-level crafting/gathering, all the gil's just going to concentrate even further with people who already had all the gil.
    (3)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The body can "reasonably" be melded to be equal to or better than the 180.
    The MH however, have fun blowing up your V's.
    (0)

  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Honestly, the biggest issue I'm having is that the DoW/DoM gear is locked behind red scrips and the fact that you need both a Miner and Botanist at Lv60 to get red scrip items, along with that you have to screw your gatherer over if you wanna craft on your crafter.

    Seems counterintuitive.
    (0)

  5. #5
    Player
    Vornin's Avatar
    Join Date
    Mar 2014
    Posts
    21
    Character
    Vornin Samoht
    World
    Adamantoise
    Main Class
    Marauder Lv 76
    Yeah, they ruined it big time. The grind is so ridiculously unapproachable and pointless it boggles my mind. What were they thinking? I've heard people are unsubbing who were big into crafting with their friends. I still enjoy the story and hardcore raiding so I'll be sticking around, hoping for a rework but I will NOT be touching the crafting with a 10 foot pole.
    (3)

  6. #6
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    I'm going to wait to see how it plays out before completely weighing in completely. There are possibilities to make this system work. It seems obvious that they no longer want people to omnicraft the highest items... they want omnicrafters to have all the crafts at 60 and in chimera gear so that they can supply themselves base materials but when it comes to producing the top of the line items, they want people specialized into one-three crafts (specializations as well as gear).

    As for people saying you're only providing other crafters and gatherer's, it's been that way for a long long time. Other than pentamelded tank accessories and maybe a piece or 2 on BRD, I can't think of any crafter gear that was part of BiS for DoW/M. When it comes to using the crafter gear as quick stepping stones for people catching up and trying to gear for higher level raids/dungeons, we have plenty of patches that they can reduce the requirements of getting these items. I would be surprised if the purified coke etc. line of items weren't blue scrip items by 3.2 allowing near infinite crafting using them. At the start of ARR, the equivalent line of items (coke, animal fat, potash) were difficult/expensive as well, the only thing they ruined about it was the DoW/M jobs supplying the crafter jobs which helped to stabilize things a bit, but you were still at the whims of battle classes if you were only a crafter.

    For the gear itself, it could work if SE intends of this gearset to last us the whole of the expansion. In ARR we had to upgrade our mainhand 4 different times, and every other slot 2 or 3 times, all requiring lengthy item acquisition/grinds. If SE were to tune the recipes of 3.1 under the assumption that people have their main hand and body (5 weeks of red scrips) for their main craft (specializations, remember) and the rest is melded chimera gear it would be fine. Then in 3.2 they could tune it to the assumption that people have their main hand, off hand, body, and pants or main hand, body, pants, gloves and boots... etc. etc.

    I'm not saying it is ideal and I'm sure it'll be tweaked/eased every patch, and the grinds are still long but it could work if the DoH/L grinds are all front loaded and this isn't just the first of 4 upgrades that need to be completed prior to the next expansion.
    (1)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    ^ That is my biggest concern with going back to class sets but with huge gating and material costs.
    If it remains useful for the next say 9 months, and then we simply get a cross-class set for the following 9 months which requires this gear to make, then thats okay...

    Honestly if they were to do something "unusual" and give everyone a set of recipes using lightly gated (Blue Scrips) materials which makes an untradeable, unmeldable, full set of crafting gear which requires you to have say 3/4 of the BiS set to meet the stat req's to make it... then sure.

    The present concern is twofold:
    1. As with the last class set, having to PAINFULLY meld 8 sets is awful, especially now that we're gonna need to use 3 V's and the rest IV's to make then good enough... Thats a huge failure rate and a massive investment... Not to mention the retarded price gate we already have.
    2. Having to repeatedly upgrade pieces if not the entire set... Eventually it just doesnt feel like its worth it.

    Maybe if we could make our own personal set and avoid melding... Or if the sets came with 5 materia slots on each item to make melding worthwhile without costing 100M in materia.
    ...Maybe...
    (1)
    Last edited by Kenji1134; 07-25-2015 at 08:29 AM.

  8. #8
    Player LongsunZhao's Avatar
    Join Date
    Jul 2015
    Posts
    124
    Character
    Longsun Zhao
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    After this crafting has been so heavily butchered along with gathering. I don't feel like there any point in me continuing to play. I play the game for crafting and helping friends. Cant help anyone if I can't craft. Not only that. I only use culinary. Its not like I can cook myself a new pan is it. Down to the fate of the mb. Until crafting for red scripts is changed. I wont be resuming.
    (0)

  9. #9
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LongsunZhao View Post
    After this crafting has been so heavily butchered along with gathering. I don't feel like there any point in me continuing to play. I play the game for crafting and helping friends. Cant help anyone if I can't craft. Not only that. I only use culinary. Its not like I can cook myself a new pan is it. Down to the fate of the mb. Until crafting for red scripts is changed. I wont be resuming.
    Can you please elaborate on this? Why can you not help your friends anymore? 3.05 didn't give you any 2 star recipes, or am I missing something? But even if it did, some people got 2 star stats by overmelding 3.0 gear. There is nothing you need from 3.05. On the other hand, 3.05 gives you a cheap way to upgrade your gear by collecting red scrips and exchanging them for ilvl 180 gear.
    (0)

  10. #10
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    I can't speak for anyone else, but my viewpoint is pretty simple:
    -Red scrip gear will be needed for later recipes. Pentamelded Patrician's couldn't handle 3 star, and neither will pentamelded 3.0 gear.
    -We don't know what those recipes will be. We have to hope that any time/money we spend on red scrip gear will be worth it someday.
    -The current trend is for recipes that are less useful and require vastly more material to craft, meaning I have little basis to hope for any future benefit.

    I'm staring at a months long grind that costs millions of gil in crafted collectibles each week for a mystery prize that I have every reason to believe won't be worth it. That kills my interest in crafting, ending that part of the game for me. If you have the free time or gil to cap scrip every week without any trouble and you have faith later recipes will be worth it, I see why the grind doesn't bother you. I don't have that faith after riding the train to grindsville over the last two years, after the broken promise to tone back crafting to be more accessible to casual players. I just see a mountain of work that isn't fun to me and isn't likely to be rewarding or otherwise worthwhile to endure. To me, crafting is dead.
    (1)

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