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  1. #41
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sylve View Post
    And whats wrong with;
    -We hit Enrage, we need to do better.
    -We hit Enrage, Lets come back with better gear.
    -We hit enrage, are the Healers comfortable doing some DPS?
    -We hit Enrage, Lets try a different strategy.

    Why exactly do we need to little magic number to tell us where we went wrong?
    Learning a fight means more than just knowing what the markers do.
    Figuring out the best way to maintain maximum damage on target while also dealing with mechanics is 'learning the fight'.
    Trial and error combined with repeated attempts and group communication is all we need to clear content.
    If you don't have that magic number you are unable to pinpoint the exact reason why you are hitting enrage. It's one thing for everyone to need better gear. It's another when a select 1-2 members of your group are holding the rest back. If you can't pinpoint that you're going to spend way too much time in progression.
    (5)

  2. #42
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by FrejyaAthenes View Post
    Because showing people that they aren't as good as they think and could use improvement is...negative?
    First, I want a parser in this game. Even just a personal one. Second, you know as well as I do that it's how the information is given to the underperforming player can be a bad thing. Depends on how it's presented.

    (I really do want a parser though!)
    (0)

  3. #43
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    A personal parser that let you see ONLY your results would be fantastic!!! This would promote improvement without creating bullying or abuse.
    (2)

  4. #44
    Player
    FrejyaAthenes's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thayos View Post
    A personal parser that let you see ONLY your results would be fantastic!!! This would promote improvement without creating bullying or abuse.
    Except when parties kick you for not sharing your parse numbers. Or when people lie about their numbers to avoid "harassment." Or when people just look at their parse numbers without any context or comparrison and just keep doing what they're doing thinking they're doing okay.

    I'm just saying, if we're only gonna assume the worst for group parsers, we should do the same for personal ones. Only fair.
    (5)

  5. #45
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sylve View Post
    stuff
    You need it to mathematically prove that one is doing suboptimal (or in more severe cases just plain bad) dps, or good dps, or great, or elite, or average. You need it to prove to people who think they are doing well but really not, and will try to blame every one else (OR simply not try to improve their dps b/c they think they are doing well already). It's not a litle magic number, it's an accountable measure of what you are doing individually which affects the group. If we hit enrage and one dps is doing 2-300 more then the next highest and "needing more dps" is mentioned the one doing the good dps might think it's his/her fault when in reality it's a couple others not bringing enough. Numbers let u see that. You can get better, know that your rotation is good, know that you can output anywhere from very good to near elite(or elite), and know that your group can and will get it down once they used to mechanics.

    Or you can hit enrage over and over, know that dps is low(b/c duh enrage) but not know is who doing low dps, and waste time on trying to get people to learn better rotations after the fact..when it could've been taken care of before. How will you even know if people are maintaining maximum damage in the fight while dealing with mechanics? Beating an enrage timer does not equate to doing maximum, it's doing enough (outside of the current savage this first week with people in low gear getting rekt lol). To learn the fight as you define it in your quote, you would need something to tell u that others are doing max dmg. Even if it's going by kill time(atempting a speed kill), you're still using a number; You're still parsing the group.
    (6)
    Last edited by Kuroyasha; 07-22-2015 at 05:08 AM. Reason: Added paragraph b/c char limit

  6. #46
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    The world and social network in this game isn't going to suddenly come crashing down because of the addition of a damage meter. People will be jerks regardless and I think the impact people think it will have on the community is a bit overblown. You're already beholden to a standard without parsers (ilvl and experience), the only thing this will add is that you will have numbers to back up your standing or not, because let's face it, people can get higher ilvl and still have lots of room for improvement, to put it kindly.

    Getting mechanics down via practice is good and all, but you should optimize your DPS along with it and not having a meter really leaves it up in the air of how well you are performing and how consistent it is. It's a matter of better telling you what direction to go in terms of where you can improve. In the end, mods don't kill game communities.
    (4)
    Last edited by KaijinRhada; 07-22-2015 at 05:31 AM.
    I'ma go punch that.
    Tank and DPS

  7. #47
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    This is the 1st raid at Lv 60. Of course A1 is essentially a skill check for your job. Things hit really hard. Dps checks are hard.

    It's just a "you must know how to play your job with the new abilities you just learned" to be tall enough to ride the Alexander ride.

    There's nothing wrong with that. Did you guys already forget A3 and A4? Those things have a ton of ohases, and a ton of mechanics in story mode (though most of them lack teeth). Savage 3/4 are going to have all the 'mechanics' yu can shake a stick at.

    Relax mayne. And as for Faust being 'artificial difficulty', most groups are going to be wiping to your so called fake challenge for months. Seems pretty real to me. Unless your just a secret member of Lucrezia here to rub it in!
    (1)

  8. #48
    Player
    Happosai's Avatar
    Join Date
    Dec 2014
    Posts
    67
    Character
    Happo Sai
    World
    Lamia
    Main Class
    Thaumaturge Lv 60
    Apologies for further derailing the thread but I would also like to throw in my vote for a personal parser. Ps4 player here. I researched my role and learned my rotation before I bought ffxiv(I do my research). I dont consider myself a top player but not complete garbage. That being said, I struggled hard on bis ex. If it wasnt the dps check it was the tank swap. Pf after pf it was disaster after disaster. I had no idea if it was me holding everyone back or simply bad luck. I was fortunate enough to join a group that ended up being an fc helping out fc mates. Finally got my clear and joined their fc. But I still wonder "was I carried"? It would be nice to see my own numbers so I know if im meeting the dps requirements recommended for various content. Yea I can ask someone in the fc if they can parse me but it would be way cooler if I didnt have to.
    (2)

  9. #49
    Player
    LeafElksthorne's Avatar
    Join Date
    Mar 2015
    Posts
    10
    Character
    Leaf Penguin'herder
    World
    Faerie
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Craiger View Post
    So I know it's early, but I've seen quite a few groups who have already cleared A1, and even the ones who haven't, are getting good progress on it... (I'm waiting on static to try it out)

    Can anyone say if it's harder than FCoB Turn 10 for example?

    From what I've heard, the mechanics is are really simple, and you just have to get high DPS and heal well.

    Ofc getting that DPS is gonna be hard for most groups, but it still seems kinda simple on the mechanics, and I hope A2-A4 have some more new mechanics that makes it a little more interesting and new.
    A1 + A2 savage seem like the mechanics are a little simpler, the dps check a little harder. I'd say it evens out so far. On the other hand though, basically everyone going into T10 + 11 had close to bis gear at the time... so maybe it's more a gear check at this point.

    For A3 I have no clue but Elysium's clear looked like a chaotic nightmare Hopefully we'll find out this week.
    (0)

  10. #50
    Player
    LeafElksthorne's Avatar
    Join Date
    Mar 2015
    Posts
    10
    Character
    Leaf Penguin'herder
    World
    Faerie
    Main Class
    Alchemist Lv 60
    I completely agree with this sentiment, but also with an in-game parse, you're going to have a lot of people with tunnel vision. They won't consider things like, that nin is adding 10% dps for everyone else, the BRD/MCH was healing TP/MP for 50% of the fight, the SMN ran out of MP because they were stuck raising people.

    You're going to have people so focused on the number, they'll be completely blind to the big picture.

    So I get why they don't implement one.

    But even with that, I think it would still be better to have one...
    (0)

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