Lots of groups are struggling on Faust, so yes its harder.
Lowest DPS parse I've seen in 6200 but most are in the 6500 range to beat him. (STR tanks and DPSing healers)
Lots of groups are struggling on Faust, so yes its harder.
Lowest DPS parse I've seen in 6200 but most are in the 6500 range to beat him. (STR tanks and DPSing healers)



Artificially? Not really. I could get where you would say that in a normal game sense, but a stricter DPS check still has a time limit, it's not just "it takes more hits". In other games, giving something more HP just extends the length of the fight outwards; you don't have to perform any better, just prove you can do it for longer when you've already proven you can. Which, yes, is fairly artificial. But the difference here is there's still a time limit. In fact, it's the same time limit.
To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.
And the thing is, with it being Faust, the rest of the content can be tuned with the minimum demand being that level of skill and execution from all players involved.
Last edited by Garlyle; 07-22-2015 at 01:04 AM.
Yes, but as players get better gear, fights like that become a joke... while fights with more mechanics that kill you either way, still retains a lot of it's challenge.Artificially? Not really. I could get where you would say that in a normal game sense, but a stricter DPS check still has a time limit, it's not just "it takes more hits". In other games, giving something more HP just extends the length of the fight outwards; you don't have to perform any better, just prove you can do it for longer when you've already proven you can. Which, yes, is fairly artificial. But the difference here is there's still a time limit. In fact, it's the same time limit.
To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.



I doubt an estimated 6500 DPS to clear a fight is going to become 'a joke' at any time soon.
Also, it's Faust. The "You must be this tall to enter" check before the fight - not the actual fights. Its purpose is literally just to confirm a minimum level of competency across the raid that will be demanded from the group in the remainder of content, as content difficulty comes in two parts - the personal execution level on the class, and the individual demands unique to the fight (mechanics).
The thing is..for the normal player sure its gonna be tough..but for the hardcore its easy..cause they are already use to their rotation as well as their number counting to make sure they hit the dps they need..so no..its not more difficultTo meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.
And the thing is, with it being Faust, the rest of the content can be tuned with the minimum demand being that level of skill and execution from all players involved.



To me, a bunch of OHKO mechanics is artificially difficult. I'd rather have content about playing my class really well than figuring out what a bunch of nonsensical markers are supposed to mean...
I never said the current way they design encounters weren't artifically difficult too..I just said dps checks were..Of course mechanics that just require memorization are artificially difficult. Randomization and intelligent AI would be actual difficult. And once you learn to play your class..Unless they nerf or buff..your always gonna know how to play your class. So your not doing anything new...
Personally i wouldn't mind content that goes away form the norm and i don't use my class at all...
Last edited by Mission; 07-22-2015 at 02:31 AM.
Compare it to T10 for example, you at least needed some strategy for beating it, and since you didn't have a normal version of the raid, you had to experience it before knowing how everything works.
I know it's a huge DPS check, and I'm not expecting my group to beat it very fast, but that's just DPS... like I said, Faust is like a striking dummy, and if you go through everyone's rotations and as you gain some gear this week/next week, it shouldn't be too big of a problem.
If A2 is just a bigger DPS check, then there is nothing hard when it comes to strategy, just playing your job well.
That's the point I'm trying to make. It shouldn't become easy when players start to get some better gear. It should still be a challenge because of the mechanics, and it's simply a little more forgiving on your DPS.
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