hi iv been playing ast ever since it released and for me i would like some tweaks to my skills as to me it feels right and some skills are already mimics of each other for example royal road and time dilation are to similar to one another
Draw
Reduce this to 25 sec recast to pop out cards more often
Time Dilation
Reduce this to 30 sec recast this is basically a royal road effect for our cards but it also effect our HoTs we need this ALOT and it just make sense to use this to extend our cards then royal road
Spread
Whilst im holding X card the party gain and AoE buff depending on what card im holding, this would be a great buff to our tool kit but whilst we holding a card our duration of our normal card usage is reduce to 10-15 sec,, there is a reason to why it is called spread :P
Cards
buff them all to 20 seconds and whilst a card in spread that they last half the duration this is a buff and a nerf at the same time to compensate for the buff to spread
Royal Road
Rework it entirely or turn it into a selfish healer cooldown, like when u burn X card the healer gain a beneficial buff depending on what card they burn could be increase healing or longer dot duration(just example)
Shuffle
instead of just throwing a card back in it deck to draw another this should be our enhance skill from royal road this is a risk reward skill when i draw a card i can either do A) spread for aoe buff B) use on player to buff them C) Shuffle to enhance the next random card i will recieve from shuffle... this just make more sense
Disable
I would like this skill to not effect auto attacks and reduce the potency of the next 2 or 3 attacks then i would consider to use this skill more often or make it a skill that flat our reduce potency for the entire duration instead of 1 hit
Nocturnal Sect
i wish for this to be a cooldown which instead of giving a shield like scholar...i would rather have this place a buff on players to reduce there damage taken but also reflect a small portion of the damage back to there attackers only a tiny amount is reflected back
Diurnal Sect
Burn it and just apply the regen to all of our heals this sect is the most overused by AST by far
Celestial Opposition
this skill is just weird 5 sec is literally 1-2 attacks only the stun is nice however, to me this needs work would be nice if it could either knock out enemies and put them to sleep.. or have an enhance blind to due how blinding the spell is when u use it.... but for this one it going to be hard
Collective Unconscious
change it, to me this reminds me of lightwell skill from other games but in this one we just cannot act or move whilst it is in effect, so i rather we conjure stars around players which heals them when they are hit, and also reduce there damage taken, this is to severely help us VS high aoe phases or if multiple players r takin large amount of damage, as and AST once i see everyone taking large damage i know it is a wipe because no matter what i do im just preventing the inedible and praying that my other healer can pick up the slack because im litterally workin my ass off to get players back up