But if there aren't caps, people would gear out in a day and stop subbing...
Am I the only one who sees the inherent problem in this line of thinking?

If your game's only real purpose is gear acquisition or people stop playing, then perhaps your design philosophy is garbage.

One would think you would seek to design a game that is simply fun to play for people and that people legitmately enjoy being in... not needing to rely on caps and lockouts to keep your players around. That's like being married and locking your wife inside the house when you leave for work so she doesn't leave you.

And if you're a player who only plays the get the next best and then stop.. in my OPINION, you're playing for the wrong reasons.


Note: my usage of you is general, not directed.