While i agree with you, Savage is all that matters right now for me, my static and im sure alot of people.
So yeah...
Tbf i dont mind grinding stuff, i actually enjoy it, i just would have loved what Op suggested so i could grind even more!![]()
A cap/job would be perfect
make it happen se please!
We had this back in myth days. Just think people are not used to it.
Think it how it should be. With both same sets you had issues back in day when SMN got stuck with spell speed as everything was for blm.
I'm raiding as War waiting for our War to end levelling (he was late a month for study) to come back to Paladin... Now i'm stuck to ot buyng any body piecies until i know when he come back (hava quit all te i190 left side body excluded)... Kinda sick (also, working on A1 Savage..)
I would like if our alt characters could send mail to each other... The RMT excuse is lame because they just make FC's and trade stuff anyways...
Just my opinion. Won't lose sleep if you don't like it.
I agree caps should be per job and some kind of system so you can only get gear on your current job put in place. In 1.0 the philosophy was that all characters would be able to progress vertically at an equal pace (due to exp lock outs so once you gained too much exp you'd stop gaining it). So casual players and hardcore players would all level up at the same pace. But hardcore players would be able to progress horizontally (as in being able to level up more jobs). This kind of system could work at endgame now and would allow people to make progress on more than one job without letting them get really far ahead on just one job.
https://m.youtube.com/watch?v=abE09-tqhoM
Last edited by Cabalabob; 07-22-2015 at 07:22 PM.
Idk if you are being for real? but if you are i agree the way it is keeps ppl playing and keeps us doing something everyone knows there are bum rushers out there and if there was no cap they be done by weeks end. And posting on here saying i need more to do waaa waa waa
Am I the only one who sees the inherent problem in this line of thinking?But if there aren't caps, people would gear out in a day and stop subbing...
If your game's only real purpose is gear acquisition or people stop playing, then perhaps your design philosophy is garbage.
One would think you would seek to design a game that is simply fun to play for people and that people legitmately enjoy being in... not needing to rely on caps and lockouts to keep your players around. That's like being married and locking your wife inside the house when you leave for work so she doesn't leave you.
And if you're a player who only plays the get the next best and then stop.. in my OPINION, you're playing for the wrong reasons.
Note: my usage of you is general, not directed.
At first cap was 300 a week, then it was upped to 450. At the very end of 2.xx it was upped to 900, and that was only because people were complaining. Why are you complaining about a system that has been set up since the start of ARR?
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