Results -9 to 0 of 53

Threaded View

  1. #36
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I agree caps should be per job and some kind of system so you can only get gear on your current job put in place. In 1.0 the philosophy was that all characters would be able to progress vertically at an equal pace (due to exp lock outs so once you gained too much exp you'd stop gaining it). So casual players and hardcore players would all level up at the same pace. But hardcore players would be able to progress horizontally (as in being able to level up more jobs). This kind of system could work at endgame now and would allow people to make progress on more than one job without letting them get really far ahead on just one job.

    https://m.youtube.com/watch?v=abE09-tqhoM
    (0)
    Last edited by Cabalabob; 07-22-2015 at 07:22 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.