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  1. #1
    Player
    Elisewin's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Elisewin Kobayashi
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    GG SE for this new speculation

    Nice idea to publish the new crafting recipes on the DB before the opening of servers.
    Again.
    (0)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Yup, Mastercraft/Fieldcraft III Demis all bought up within minutes of server reboot. And this will continue to happen all the way up until Thursday, skyrocketing prices.

    Oh well, at least I have ways to get my own.
    (0)

  3. #3
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I just hope we can get to two stars with red scrips eventually, demimaterias and desynth is such a pain ...
    (0)

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Developers keep screwing up Crafting and Gathering with their obsession with inflating prices on the MB.

    Best thing that could happen to DoH and DoL at this point is removing the MB from the game so the developers stop designing the game around it.
    (0)

  5. #5
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gilthas View Post
    Developers keep screwing up Crafting and Gathering with their obsession with inflating prices on the MB.

    Best thing that could happen to DoH and DoL at this point is removing the MB from the game so the developers stop designing the game around it.
    The problem is they haven't found a proper gil sink for the game yet. Housing was short term. In FFXI the long term gil sink was Dynamis (a million gil each time you wanted a group to run a raid together, later on dropped to 500K) but with a Duty Finder system that isn't going to work. Since a regular source of income isn't needed if all you want to do is DoW/DoM and do story stuff, they need a serious cash sink targeted only at the crafters/gatherers that will somehow benefit larger groups of people.
    (1)

  6. #6
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Catwho View Post
    The problem is they haven't found a proper gil sink for the game yet. Housing was short term. In FFXI the long term gil sink was Dynamis (a million gil each time you wanted a group to run a raid together, later on dropped to 500K) but with a Duty Finder system that isn't going to work. Since a regular source of income isn't needed if all you want to do is DoW/DoM and do story stuff, they need a serious cash sink targeted only at the crafters/gatherers that will somehow benefit larger groups of people.
    The most common gil sinks in the game are gear repairs and market tax. Can't they just adjust those to fix a gil sink issue?
    (0)

  7. #7
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Catwho View Post
    The problem is they haven't found a proper gil sink for the game yet. Housing was short term. In FFXI the long term gil sink was Dynamis (a million gil each time you wanted a group to run a raid together, later on dropped to 500K) but with a Duty Finder system that isn't going to work. Since a regular source of income isn't needed if all you want to do is DoW/DoM and do story stuff, they need a serious cash sink targeted only at the crafters/gatherers that will somehow benefit larger groups of people.
    The only reason why we "need" a gilsink is because the developer's chose to cause inflation on the MB by implementing mechanics that limit the supply of materials and push players away from crafting and gathering.

    Removing the MB from the game at this point would be a blessing. Then the development team could refocus on making crafting/gathering fun again instead of turning the playerbase into gilfarming monkeys enslaved to the MB. Our only saving grace is that DoW and DoM can pretty much ignore the MB altogether, if only DoH and DoL had the same choice.
    (0)