Hello there!

I want to get rid of some ideas about the class changes.

First of all, we need a solution to the class changing and the skills/abilities. It is totally annoying if you switch classes and all those skills are getting sucked up and once you change back you have to set everything again. Which becomes annoying if you have like 20+ Skills to be set again.

What I could image would be, that once the class is getting changed, that those skills are getting saved to the slots they were set initially. If you change the job for the 1st time, the other's getting saved somewhere and you get an empty bar for your new job.

Important to say is.. that a lot of skills can be used across the classes. Which means there need to be individual bars for each class, even it means a few skills are coming up multiple times on different bars.

Another suggestion:

Regarding the class changing... we usually change our equipment if we're changing the jobs (weapon & gear). The equip changing takes a lot of time at the moment and we just blink for 10 secs until we're done. So appear, dissappear, appear, dissapear etc etc.

What about if there's an unique "class-change-animation"? Just hide/block the "blinking" and overlay it with a little change animation. For example.. if I'm changing from ALC to ARC. It would be cool to see if I'm actually "drawing my bow" and "put my quiver on my back" or something like that.
Or in terms of a MAR getting that great axe swung.

I could be all flashy and stuff, but doesn't have to be. Dunno what effort it would be to actually implement that, but since we have no MogHouse with a twisting Moogle that would add a lot to the atmosphere

What do you guys think about it? :O