Last edited by TouchandFeel; 07-23-2015 at 07:38 AM.
I do, and its a more practical tank cooldown because its off GCD. Even still the entire statement was hyperbole and sarcastic.
The unmend criticism is exaggerated. Deal 0 damage while you wait, or deal 150 potency while you wait. If your a PLD what are you going to do when you hit 0 TP. No damage. Drk isn't in that predicament. Drk isn't in the same TP straights as PLD. As a Main tank PLD has Shield swipe if block is available. As an off-tank the TP expenditure between Drk and PLD is
25.33 PLD vs 26.32 DRK with the presumption that the Drk is using Blood weapon literally off cooldown. A difference of slightly less then 1 TP a second when they're both off-tanking. A difference which makes Drk spend 118.44 more TP in 2 minutes. Which is resolved in 3 GCD's when the DRK hits Unmend does 150 Potency and gets 50 TP back for his troubles. Then the PLD hits 0, and waits.
Again it is largely exaggerated because even with blood weapon on cooldown the actual TP per second of the two is less then 1 point apart and assumes no other duty but being a bootleg dps between the two of them, nor pays any mind to the damage or aggro differences between the two within the same timespan.
Even still in terms of "In house" things. Blood weapon even making your attacks cost 5 TP less would mean using blood weapon on cooldown costs 24.24 TP per second and it would be more efficient then PLD.
Warrior has the same 25.33 costs as PLD. Equilibrium just recovers 3.3 TP per second on cooldown, IB/FC/SC/Decimate regain ~48-50 TP per use depending on skill speed and obviously pacification being 5s means 100 TP since you aren't using any abilities.
If anything PLD is the worst OT for damage based on their TP expenditure. Marginally aided by Shield Swipe if a fight so permits it, if a fight does not permit blocking and if they're main tanking then they are the worst in terms of TP expenditure, given Drk only spends more TP as a result of Blood Weapon which isn't possible if Grit stays on and still maintains *some* damage via MP if they ran out anyways where PLD does not. This doesn't even count that Shield Lob and Shield Bash are tp expensive if they require to be used.
Lets condense the entire thing.
-Damage wise Drk doesn't actually get reduced to just autoattacking just because TP hits 0 but PLD does. Pld has 96% of Drk's tp expenditure while off tanking if Drk is using Blood weapon on cooldown.
-Vs magical attacks while main tanking their TP expenditure is the same but Drk again has unmend to still pump out *some* damage while TP is recovering. Shield Bash & Tomahawk are TP expensive.
- Against physical attacks, Shield Swipe does more damage while recovering TP. Unmend ultimately does less damage and recovers more TP.
The realities of 0 TP aren't the same for DRK as it is for the other two tanks. Now War's struggle to hit 0 TP while off-tanking
but DRK holds their own 'advantages' to PLD in this department.
Last edited by Hundred; 07-23-2015 at 07:53 AM.
That's strange. All the statics on my two servers (Excal & Cactuar) have been demanding WAR/PLD only for the past two weeks.
A couple of top raiders experimenting with + finding temporary success in circumstances where the encounter is basically built to make the job have an advantage isn't really indicative of anything.
How are their 'high skill DRK maintanks' dealing with situations like A2S and A3S? Does every hardcore fight now deal heavy tank magic damage so DRKs can be comparable to PLDs? What will happen when the meta moves away from magic damage fights? What will happen when someone decides that they want HG cheese to skip gear requirements again?
Is a tank meta where the MT is a revolving door and the OT is only ever one job actually a healthy and balanced tank meta to people just because "well, every job gets a turn at the table!"?
People did week one clears of content with 2.0 Warrior, too. It didn't mean they kept those Warriors or that Warrior was a good, balanced job.
Last edited by Krr; 07-23-2015 at 12:17 PM.
video games are bad
If there are any fixes needed to the job, I suppose blood weapon could have a 5% increase in damage added along with the 10% increase in attack speed. Also, Abyssal Drain could have it's potency increased from 120 to 150.
Plunge could have a effect added to it where you are healed for 100% of damage done. Carve and Spit could have an effect added to it where if you don't use dark arts you get a 600 potency heal along with the mp recovery and the 100 potency attack.
Otherwise the job is sweet as you can heal up nicely with soul eater.
Let a Tarantula hawk hit me in the back, avg auto attack damage without foresight, 461, with 416. That's a 10.2% difference.
Going by the lowest attack from both had a 13% difference and the highest of both had 7% difference. Not totally relevant stats though.
But then again, his math does say I should be taking 9.5% less damage while under the effect of foresight,
(1000) * (1 - (0.0001725 * 2180 )) = 623.95
(1000) * (1 - (0.0001725 * 1817 )) = 686.5675
= ( | 623.95 - 686.5675 | / ((623.95 + 686.5675)/2) ) * 100
= ( | -62.6175 | / (1310.5175/2) ) * 100
= ( 62.6175 / 655.25875 ) * 100
= 0.095561 * 100
= 9.5561% difference
or am I doing my math totally wrong here?
Not saying foresight is the best cooldown ever, but with it is better in this tier than it was before, and it only gets better with gear.
What, the guy wanted the job to be improved so I offered suggestions, that is all. Dark Knight is not meant to do as much damage as a Warrior or defend as well as a Paladin as it is a hybrid of Offensive tanking and Defensive tanking.
This is wrong - the the stated tanking styles of the three tanks in the Letter From The Producer is warriors as having more MT damage, Paladins as having superior physical defense, and Dark Knights as having superior magical defense. It's also implied that their OT DPS should be comparable to Warrior's if someone is providing a slash debuff. Of course, right now, that's all DRK does when offtanking, if a Monk is present.
The big takeaway here is that MTing has a decent, if deeply fragile and tenuous balance between all three tanks, and OTing is so hilariously dominated by Warrior (despite obvious attempts to diversify it with DRK joining the game and paladin's new toys that can be used while OTing) due to their irreplacable extra utility and ridiculously good DPS.
Last edited by Krr; 07-24-2015 at 12:29 PM.
video games are bad
Or if you just don't need Delirium.
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Pld+Drk is just not a good setup.
It's either..
Pld+War
Drk+War
War+War (ALL the damage)
War = everything and more(inb4 pridewarriors come to defend their position), even trumping Paladins in the MT department with skilled IB usage and stance dancing, and are equivalent, if not better than Drk as MT in magic fights, with a Pld as the off tank. Pld SoO DPS is good, people need to stop undermining it. And then there's the support as OT they offer in Divine Veil, the only STR down in the game (If it's applicable for example with physical auto attacks), Cover (Same deal as STR down), and Clemency, which by the way when used on a Warrior MT, in defiance, has a 180% overall effectiveness (200% with Cov.), because Clemency is modified by Defiance. Meaning that is one HELL of a heal on the warrior (11k+ easily), and 50% of that returned to the Paladin. Throw Stoneskin in there too because Stoneskin is amazing when it's timed correctly.
Pld and War are simply in sync with one another so damn well, it'd be amazing if they were still the only 2 tanks. But Drk is in the mix now, and doesn't exactly make up in what you lose by replacing either of the two older tanks. They're the odd tank out, they don't synergize at all with anyone or anything other than a slashing resist debuff that they need in order to do anything close to the DPS a Warrior can do. They give you nothing in return for choosing one over a War or a Pld, and that is the main problem.
This right here, this is what I struggle with a lot. The other tank in my static is a PLD, as a DRK, I bring next to nothing to the group. Bad enough that most of the time I just play my WAR unless it is stupid content. I think DRK is fine in the tanking area. It could use tweaks, but let's be realistic here, which job doesn't beside WAR? The problem is with the PLD/DRK combo...you have to measure yourself against Anything/WAR and you come up short, not even a little short, but a lot. DRK needs something to justify an OT position.
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