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  1. #61
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kiteless View Post
    I don't think anyone was actually seriously considering leaving DRG out at any point since HW hit.
    True. consider the job on it's own tho instead of comparing it to lowest common denominator. A DRG consistently missing their Wheeling Thrusts & Tooth and Fang is practically worse than one using a 2.x rotation - using BofD & Geirskogul just once every 60 instead of trying for 100% BotD uptime & 3 Geirskoguls a minute.
    --


    I think if the 51-60 additions to a job aren't working as intended - they're going to adjust the job, regardless of where it falls in a 'dps/tanking/healing hierarchy.'

    That's why I think it's not a question of DRK vs PLD vs WAR when it comes to tank adjustments. SE has a set of goals and intentions for every job - individually - If a mechanic or design of any aspect isn't functioning as they intended - they're going to tinker it, for better or worse.
    (0)

  2. #62
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Why is there all the Delirium Blade is useless garbage? Dragon Kick was amazing in T13, and now if you don't have a MNK you can bring a DRK instead. Or for Savage A1 you can bring both and put the MNK on Oppressor and have the DRK on Oppressor 0.5 and you have INT down on both mobs for their HUGE magical tank buster.

    TP on DRK sucks, but that's not new, PLD/WAR (outside defiance) had the same issues pre 3.0 and PLD still has those issues. I do think it's a little ridiculous that WAR has unlimited TP now, except in AoE situations where a DRK that is tanking can just Blood Price and spam for those 15s, basically free.

    WAR is still a lock for a group, Storm's Path is irreplaceable, and then it's really up to the group whether they want more defensive utility or offensive utility, as far as bringing PLD or DRK. With the current savage DPS requirements bringing a DRK seems like the better choice. That doesn't mean it can't be done with PLD, obviously it already has. With the plethora of magic mechanics in savage though DRK shines pretty bright.
    (3)

  3. #63
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    DRK needs a few tweaks, but they're perfectly fine even now.

    DRK is a strictly superior tank to Paladin on A1 Savage, and this will likely also be true on A4.

    Paladin is likely superior on A2 due to the consistent high physical damage. Either should be fine in A3.

    You want a Warrior for every fight.
    (0)

  4. #64
    Player jyooruje's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    88
    Character
    Jyo Jude
    World
    Shiva
    Main Class
    Dark Knight Lv 60
    The job works just fine, i just want a QoL change: my darkside aura just as they shown on the skill trailer!
    (0)

  5. #65
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Well didnt Square say or at least suggest that most changes/buffs to classes would happen after seeing their performance in Alexander Gordias?
    (0)

  6. #66
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Zari View Post
    Well didnt Square say or at least suggest that most changes/buffs to classes would happen after seeing their performance in Alexander Gordias?
    From the most recent Live Letter.

    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    (1)

  7. #67
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Daerthalus View Post
    As many have said, all DRK need is a few changes:
    1 - Change crossclass to Lancer. (Fixed TP issue)
    If you do that, you lose Foresight. With the current armor values, this cooldown has actually become pretty good, something like 16% or so (as I understand it, it seems around that from just regular in game usage). It's a consistent and useful against physical attacks. Foresight is a much stronger cooldown than the weaker, RNG based Keen Flurry. DRK is already behind the other two classes against physical attacks, this would widen the gap. As a tank, greater vulnerability against physical attacks a bigger problem for DRK than TP is (even though TP is a problem), so it's a bad trade IMO.
    (0)

  8. #68
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Calib0s View Post
    DRK needs a few tweaks, but they're perfectly fine even now.

    DRK is a strictly superior tank to Paladin on A1 Savage, and this will likely also be true on A4.

    Paladin is likely superior on A2 due to the consistent high physical damage. Either should be fine in A3.

    You want a Warrior for every fight.
    I don't know if:

    Fight A is designed specifically around the strengths of DRK so bring DRK
    Fight B is designed specifically around the strengths of PLD so bring PLD
    Always bring WAR

    is fine
    (4)

  9. #69
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Keen flurry is only 8% average mitigation during its up-time.
    Trading Bloodbath,Foresight....mercy stroke for that would be a mistake.

    Heres something most don't consider.
    Everyone is 190/7.5 on a base level (tank wise) using their Physical combos
    25.33 tp per second.
    When main tanking something that can be blocked, Shield swipe can change this for a PLD
    Granted Drks also have (weaker) magical damage attacks that don't cost TP.

    If Blood weapon is used off cooldown and no spells are used.
    Drk is 26.3
    A change as small as making Syphon strike 50 Tp puts the base expenditure of syphon strike combos to 24 tp a second.
    55 tp would put the base expenditure of syphon strike combos to 24.6 (25.6 per second with blood weapon used on cooldown)

    I'm not really sweating it because its a highly overexaggerated problem, but just reducing the TP cost of an action by 5 causes a notably large shift in TP expenditure of any job.

    All this "Cross class lancer" stuff is garbage.
    (1)

  10. #70
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    DRK has minor TP issues and is otherwise perfectly acceptable. I struggle to find DPS-relevant reasons to bring my PLD over my DRK to A1S, as DRK just trumps it on mitigation here.
    (0)

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